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Home » Armor Bullet » Work – 6/29/2016

Work – 6/29/2016

I finish setting up the left-facing animations and compile all the right- and left-facing animations into blend trees in the animator, to allow the player to turn around properly.

A new glitch appeared in that the sprite arrays I’ve built into the Armor Handler script apparently aren’t considered instances of an object? Or something? I dunno, I’ll need to fix that as well as the jumping bug.


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