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Tag Archives: animating
Sketch Dump: May 2017 – P8
Some more rough animating ideas for my game’s owl enemy, a quick sketch of Link at a cooking pot, and an attempt from memory at a Zora from Breath of the Wild. My memory is very bad and it all looks bad. Blug.
Sketch Dump: May 2017 – P7
Here’s some more plant monsters. I drew a scallion (a green onion) wielding knives because PF Changs frequently has scallions in the ingredients and people frequently don’t want them. There’s also some sort of flower monster and a couple of beetle-like creatures. Alongside all this is just the antithesis of Bigfoot and a rudimentary animation for my owl monster for my game.
Work – 3/30/2017
Continued animating of my Tree again. It’s mostly done; I just need to get the code for running the boss correctly.
Work – 3/27/2017 + 3/28/2017
Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.
Work – 3/6/2017 to 3/10/2017
Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.
I didn’t get a lot of work done this week because of a family medical emergency.
Work – 12/12/2016
Trying to catch up on all this video backlog.
Animating the new character and rebuilding the character controller.
Work – 12/8/2016
Oh, this is work from a while back. I continue work on the new animations for the new character.
Work – 12/8/2016
Further animating of the Grimoire character. Maybe I should model it so that I can do fancy rotations…?
Work – 12/6/2016 + 12/7/2016
Animating the new character. Déjà vu, yeah?
Work – 12/5/2016
Working on setting up new animations for the new character in the new game. I have not made any progress in, like, months. I’m just doing the same things over and over again.