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Here’s some more plant monsters. I drew a scallion (a green onion) wielding knives because PF Changs frequently has scallions in the ingredients and people frequently don’t want them. There’s also some sort of flower monster and a couple of beetle-like creatures. Alongside all this is just the antithesis of Bigfoot and a rudimentary animation for my owl monster for my game.
Continued animating of my Tree again. It’s mostly done; I just need to get the code for running the boss correctly.
Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.
Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.
I didn’t get a lot of work done this week because of a family medical emergency.
Trying to catch up on all this video backlog.
Animating the new character and rebuilding the character controller.
Oh, this is work from a while back. I continue work on the new animations for the new character.
Further animating of the Grimoire character. Maybe I should model it so that I can do fancy rotations…?
Animating the new character. Déjà vu, yeah?
Working on setting up new animations for the new character in the new game. I have not made any progress in, like, months. I’m just doing the same things over and over again.