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Sketch Dump: May 2017 – P8

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Some more rough animating ideas for my game’s owl enemy, a quick sketch of Link at a cooking pot, and an attempt from memory at a Zora from Breath of the Wild. My memory is very bad and it all looks bad. Blug.

Sketch Dump: May 2017 – P7

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Here’s some more plant monsters. I drew a scallion (a green onion) wielding knives because PF Changs frequently has scallions in the ingredients and people frequently don’t want them. There’s also some sort of flower monster and a couple of beetle-like creatures. Alongside all this is just the antithesis of Bigfoot and a rudimentary animation for my owl monster for my game.

Work – 3/30/2017

Continued animating of my Tree again. It’s mostly done; I just need to get the code for running the boss correctly.

Work – 3/27/2017 + 3/28/2017

Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.

Work – 3/6/2017 to 3/10/2017

Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.

I didn’t get a lot of work done this week because of a family medical emergency.

Work – 12/12/2016

Trying to catch up on all this video backlog.

Animating the new character and rebuilding the character controller.

Work – 12/8/2016

Oh, this is work from a while back. I continue work on the new animations for the new character.

Work – 12/8/2016

Further animating of the Grimoire character. Maybe I should model it so that I can do fancy rotations…?

Work – 12/6/2016 + 12/7/2016

Animating the new character. Déjà vu, yeah?

Work – 12/5/2016

Working on setting up new animations for the new character in the new game. I have not made any progress in, like, months. I’m just doing the same things over and over again.