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I did a quick mock-up of an idea I have: a glass ball depicting space that breaks open and all that space “smokes” out. There’s a ways to go before I can finalize this, though.
A sketch page with: a massive turtle with a spiraling city atop it, a couple concepts of an old computer puking blue screen, and my OC Bravo comforting my other OC Jazz after I gave her my depression and anxiety on top of everything else.
Sometimes, you just feel like you’re outdated and being passed by and that’s okay or something. Everyone feels like that sometimes, probably.
I am taking a class over Computer Security because I do not have a job and soon will also not have healthcare. I say “class”, but it’s really more of a “boot camp”: tons of stuff, all at once, almost nine hours a day, unspecified amounts of homework… Understandably, I’m incredibly tired and stressed.
I hadn’t drawn Jasmine Harper in a while. Jazz is one of my older characters, whom I gave a number of my more hyperactive, scatterbrained characteristics. These are also the characteristics that leave me exhausted, always, so I’ve updated her to also be really tired, bags under the eyes and all. It’s not my best work… but I’m tired.
So here’s the notes I scribbled out for the next piece of the overworld hub. The Shop/Workshop handles your inventory and the abilities of the other overworld facilities.
The stock of the Shop portion is dynamic and directly reflects the item drops of the region and sub-region that you were on before leaving the dungeon. While not unlimited, this allows players the chance to just purchase the items and materials they were looking for, if RNG was not kind.
The player can also upgrade both the facilities and their inventory. This includes:
- Adding region shortcuts to the dungeon entrance
- Adding inventory slots for use
- Adding new items to the crafting menus for the shop and tree
- Increasing the amount of item that can stacked in an inventory slot
- Increasing the capacity of the barracks and the number of teams that can be logged
- Expanding the stock of the shop
In terms of crafting, you create and enhance equipment in the shop while you create restorative items over at the tree. The equipment you can make here provide a variety of enhancements to your units, such as increasing stats and adding passive traits.
I’ve drawn some SPOOP units for the Deep Woods in Starfall Dungeon. The two common units are a set of psychic mushrooms and apparently a turtle skeleton. The turtle skeleton definitely needs work to be viable as a unit; it’s too complicated and the limbs need to be changed.
In terms of Boss-class units, we’ve got:
Captain Battical!, a superhero-themed bat. A defender of Justice and Innocents, he uses his powers to shield other units from attacks while dealing out attacks of his own. He’s a real radical dude or whatever.
Pumpukeen is a haunted set of clothes and a Jack-o’-Lantern. Lost souls trapped in the Deep Woods ultimately join the collection of souls that compose Pumpukeen. They wander endlessly in the dark, providing a light to lead whoever they find to safer parts of the Forest region. As a unit, Pumpukeen has numerous sword strikes that target multiple enemies, pierce defenses, and inflict burning.
Marie Anette is a possessed marionette. A right classy puppet, dancing on strings that extend infinitely into the sky.
She’s not much of an attacker; her main attack involves floating over to a target and spinning her legs at them. Her primary role involves using her strings to delay enemies and puppeteer allied units to effectively use their skills on her turn. And maybe revive fallen units? Or would that be unbalanced?
She’d probably appear as a boss in the City region, continually summoning reinforcements that you’ll have to get through.