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So, I’ve been working on the inputs and trying to make the UI less obscuring over the last few work sessions.
It’s just… there’s just a bunch of glitches and problems and it’s just not particularly… FUN?? Like, chasing the armor pieces about isn’t enjoyable. It’s just a mess.
I think I’ll redesign the character and do something less… messy. I can take this general idea and simplify it down to just a health bar that also works as a magic bar, or something more basic like that.
It’s just a mess.
On the 1st, I redesigned how the UI works so it’s permanently on top again. Additionally, I began working on getting the tree’s eye to point towards the player. On the 2nd, I spent ALL DAY trying to get the eye to smoothly begin pointing at the player.
I mean, it’s all just going so slowly and the concept of this isn’t exactly great and there’s so many bugs still…
I make sure that everything’s working right with my tree; only damaging the trunk, taking damage from the branches and roots, etc.
Then, I do the groundwork for the next boss, the Bronze Woodsman.
Here’s some more animating for my tree boss and some coding to set everything up for when it dies. I’ll need to set up a title scene and set it up so the character can die or use a transition that’s activated on the tree’s death to be sent back to the title.
I do work on my tree boss’s new attack today. Then, on 10/26/2015, I do some debugging that I don’t record on the tree boss and some of the enemies. I might need to make the roots’ connections to the tree base mobile as well for superior animating.
I work on switching armor a bit more, slot in the new armor sprites, and then (off-recording) I have a bit of a massive freak-out over how I’m a -ing failure because I can’t get the -ing camERA TO STOP JITTERING HEY HEY LOOK AT ME I’M A GAME DESIGNER BUT I CAN’T KEEP MY -ING CHARACTER IN THE -ING ROOMS
I finish revising my map so that it works-*finger snap*-perfectly and then move on to fixing up the character for better armor swapping. It’s basically what I outlined in the last work video, but without the extra game object.