Tales of Momoko: Peach-fox
Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.
A character design sketch page of a new character for a thing I’m working on. Momoko is a Samurai kitsune, which is why I’ve been drawing foxes so much recently. This is the first time I’ve ever drawn her, so I’m still working on what she looks like.
I’ve got to hand it to furries, though; they’ve got the proportions down pat.
More fox sketches! Or kitsune, rather. I’ll need to clean these up later. But that’ll have to be once I’m not housesitting and just completely exhausted all the time.
Here are some studies of fox anatomy and spears because I’ve had an idea for a plot and setting and characters again, in a never-ending march of thoughts that torments me at every moment and prevents me from following an idea to completion.
I’ve added this piece to my Redbubble account. Now you too can have a strange shark creature emblazoned on your chest and/or other possessions perhaps!
I hear that this past month was #Mermay in the art community. While I don’t have a mermaid, I do have my OC Morritriole, an alien that looks like a hybrid of a shark and a weasel. They’re having a relaxing time at the beach, eating some fish.
I’ve been part of a West Marches/Dungeons and Dragons campaign with my OC, Bravo, for the past time. She’s a Warlock with a cat-like familiar and just recently got a magic rock that orbits her head, leading to this little comic wherein cats and small, flying objects don’t mix.
I had spent way too long on this already when I decided to throw some shading on; they might be nonsense shadows, but they’re there.
Well, this is finally starting to come together. It’s a comic about my OC whom I am using in a Dungeons and Dragons / West Marches campaign. It’s about small objects orbiting your head and the cats that attack small objects orbiting your head.
Since I’ve been working on this for too long, mostly because I frequently stare blankly into eternity all day, I’m just going to slap together the outside real fast and then try to figure out what shadows are. Also, Krita isn’t able to save this as a Photoshop document anymore? That’s annoying.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.
These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.