Murakami Momoko is my original character: a kitsune raised by humans and trained as a samurai. I’m ever-so-slowly working on developing video game with her, so I figured that I should put together a proper character sheet to reference.
I recorded and timed myself drawing this, because I was thinking of doing commissions in spite of my severe anxiety. It took about 2.5 hours, though I think I’ll later revise the torso again.
While the art itself went smoothly, this video, on the other hand, was just the worst to make. OBS seemed to purport itself fine, but Corel VideoStudio 2021 flipped. out. trying to deal with the video files. The preview was out-of-sync and useless, but worse? The initial sped-up video file occasionally flickered to a different frame every couple of frames. It would have been an epileptic nightmare.
Scanned in using the CamScanner phone app, I was conceptualizing a regional variant of the Pokémon Greninja, but as a Grass type with a sword. I was thinking more of a tree frog vibe, but I wasn’t sure about the rest of its theming until partway through. I started theming it around a musketeer, so future renditions would probably feature a rapier, a better hat, and a tunic instead of a cape.
I decided to clean up an old sketch of two of my favorite Marvel characters, Viv Vision and Riri Williams (Ironheart). Though Vivheart has a hold on my brainstuffs, I just hope Viv gets a win next week for “Love Unlimited”, however that turns out.
I’m not sure why or how I got attached to Volbeat and Cherrim, of all Pokémon, but here we are. I made Volbeat a dapper little guy, but Cherrim turned out to be very difficult to draw, for how simple it is.
There’s a number of things I’d change to shore this piece up: the composition itself is a little weak and some positions need tweaking, the gate’s roof flummoxed me wholly, and it’s missing elements that I either forgot about or passed on, considering the scale I was working with and my shaky hands.
I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment
This isn’t on my Redbubble yet, because I still need to finish it, but there’s other things.
There are definitely things I need to revise here: the tail, scruff, and head… poof on Hisuian Zorua; move Unovan Zorua further up to simulate being behind its counterpart and maybe some ground and shadows to shore up the composition ; and Unovan Zorua’s whole mouth deal and the angle of the head-to-body suchlike. But it’s pretty good for a first run through.
I’ve pretty much finished with this, methinks. All that’d be left would be shading, but shading is hard and I am tired and I have been looking at this for a long time.
I’ve added this piece to my Redbubble – https://www.redbubble.com/shop/ap/103187263, if you’d like her to be on your stuff and things. Or you can take a look at my Ko-fi – https://ko-fi.com/sadayoshientertainment, if you wish.
I drew a whole landscape with ink and colored pencil, imitating traditional Japanese art. This fisherman’s hut on a beach is the initial scene of my game that I’m totally going to finish one day definitely.
A wood hut with a thatched roof sits on the edge of a beach; trees begin appearing farther to the right up the hill past the hut. A wood pier extends out from the beach into the choppy ocean. In the background, silhouettes of other islands can be seen with the vague shape of a mountain further beyond it.
Here’s an idea that’s been percolating in my brain ever since regional variants were introduced: a Grass-type variant of the Mareep line, inspired by the Common Mullein plant that I frequently see around Colorado. This Mega Ampharos, to contrast the Dragon/Electric-type standard, is a Fairy/Grass-type.
I’m not particularly enthused by the Mareep and Flaaffy concepts, but the main genesis of this idea was replacing Ampharos’ tail with the Mullein; I threw its pre-evolutions together more as a service to that idea than anything else.
And you can watch the timelapse of me drawing this here:
While I was looking about for new spells for the warlock I’m playing in a Dungeons and Dragons campaign with friends, I came across what seemed to be a kitsune-themed spell and was diverted onto the tangent of searching for the kitsune patron. There wasn’t one, which is its own separate rabbit hole of an idea, but I did discover the game rules for playing as a gun. Whereby this character was thought up.
Here are some work in progress character design sketches I did of this as-of-yet unnamed character. She starts out as a saloon/tavern-girl who shifts to bounty hunting after an immortal outlaw destroys the saloon she worked at and slaughtered her coworkers. But she fails to kill the outlaw at the end and, as she’s dying, pacts with the Banished Gunsmith to continue her crusade, albeit as a sentient gun.
I’m really loving where this character ended up, predicated solely on the character feature, “is a gun” as she was.