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Just some snippets of work I’ve done during May and perhaps June maybe I don’t know, sad.
I start putting together the framework for a flying enemy and for the main menu.
More work on getting my Tree boss back into the game. It’s a lot of coding this time.
Working on getting my first boss back into this new iteration of my game.
Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.
So I redid the Apple’s animations and it stopped glitching?? I don’t know?? why that happened??
Also, my schedule’s going to get weird for a little while because I’m hopefully getting a job at a restaurant call center??
Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.
I didn’t get a lot of work done this week because of a family medical emergency.
I figured out what was causing the “inexplicable” infinite loop: a while loop with nothing inside of it, because I’m dumb. Otherwise, I do some apple animating and coding in the boss room spawning.