Home » Posts tagged 'coding'
Tag Archives: coding
Work – May 2017
Just some snippets of work I’ve done during May and perhaps June maybe I don’t know, sad.
I start putting together the framework for a flying enemy and for the main menu.
Work – 4/6/2017
More work on getting my Tree boss back into the game. It’s a lot of coding this time.
Work – 4/3/2017 + 4/5/2017
Working on getting my first boss back into this new iteration of my game.
Work – 3/27/2017 + 3/28/2017
Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.
Work – 3/20/2017
So I redid the Apple’s animations and it stopped glitching?? I don’t know?? why that happened??
Also, my schedule’s going to get weird for a little while because I’m hopefully getting a job at a restaurant call center??
Work – 3/6/2017 to 3/10/2017
Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.
I didn’t get a lot of work done this week because of a family medical emergency.
Work – 3/1/2017 + 3/2/2017
I figured out what was causing the “inexplicable” infinite loop: a while loop with nothing inside of it, because I’m dumb. Otherwise, I do some apple animating and coding in the boss room spawning.
Work – 2/27/2017 to 3/1/2017
I did some work on an enemy type yesterday and then went back to the level generator because I’m still not done with that and I really should have been done with some enemies and a boss, AT LEAST, by this time. And then, in the end, the level generator manages to find an infinite loop to ruin itself on, no matter if I remove the additions or not.
Work – 2/20/2017 to 2/24/2017
Just some samples of the work I was doing last week. It’s more coding for spawning the rooms, particularly the double-size room bounds, and setting up the double-size layouts.
Work – 2/16/2017
Working on getting the double (wide/tall/size) rooms to spawn in correctly. It’s slow going because I always get confused about the relation between (row, column) and (x, y). There’s also an issue with spawning the fourth piece of a double-size room where I get some sort of lightning-bolt-Tetris-piece sort of thing happening.