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Tag Archives: Unity

Work – 4/6/2017

More work on getting my Tree boss back into the game. It’s a lot of coding this time.

Work – 4/3/2017 + 4/5/2017

Working on getting my first boss back into this new iteration of my game.

Work – 3/30/2017

Continued animating of my Tree again. It’s mostly done; I just need to get the code for running the boss correctly.

Work – 3/27/2017 + 3/28/2017

Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.

Work – 3/20/2017

So I redid the Apple’s animations and it stopped glitching?? I don’t know?? why that happened??

Also, my schedule’s going to get weird for a little while because I’m hopefully getting a job at a restaurant call center??

“Work” – 3/15/2017

So something went screwy with Unity between the last Work video and this one. Now, changing any of the Character’s values in the Editor causes any references to its prefab to break, the Apple enemy is getting locked to the exact center of the rooms (or warped miles into the aether) even after I disable the code that manipulates its position, and, between Unity’s “Fatal error in gc” and Visual Studio throwing an exception, all the software is in open revolt against me.

Work – 3/6/2017 to 3/10/2017

Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.

I didn’t get a lot of work done this week because of a family medical emergency.