Some notes on how obtaining units would work and on the first two region concepts.
The first is notes on how obtaining units would work and there were two schools of thought there. One was to go the mobile game route with the random gacha system like Fire Emblem Heroes or the core crystals in Xenoblade Chronicles 2… and then I remembered that I -ing HATE that system and I would rather knit my own organs into a sweater than make players rely on it.
The second is the Pokémon route where you capture units in the dungeon with items after damaging them enough. Dynamic and controlled, which is far more fulfilling in my opinion. Plus, there’s no reason why I can’t keep a chance for units to come from the item pools.
Also, there’s a brief note on another function for the barracks: a training room to practice attack timing.
Then there’s some quick notes on the first two region concepts: the Forest and the Industrial Zone.
Each region has a number of sub-regions that are decided upon when the level is first spawned. Each level has different probabilities for selecting the sub-region, making the more unique sub-regions more likely the farther into the overall region you’ve traveled.
Different regions have different unit pools, of course. Fey units like Coby only appear in the Fey Grounds and bee-like creatures, for whom notes will be added later, appear mostly in the Honey Yard.
Past the Industrial Zone, I thinking about:
- a sprawling cityscape with streets and alleys, roofs, and the docks as sub-regions
- a castle with corridors, dungeons, and ramparts as sub-regions
- caverns with simple stone, volcanic, glacial, luminescent, and etcetera sub-regions
- maybe some deific area with mythology themed units?
- space might be a thing I get to eventually, considering the “lore” I’m stocking up on
- I should add a river sub-region to the Forest region. Maybe also to the caverns…
I should do the notes for the dungeon entrance and the store? workshop? next. And there’s still another bee unit I want to design before moving on from that.