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Here are some studies of fox anatomy and spears because I’ve had an idea for a plot and setting and characters again, in a never-ending march of thoughts that torments me at every moment and prevents me from following an idea to completion.
Well, this is finally starting to come together. It’s a comic about my OC whom I am using in a Dungeons and Dragons / West Marches campaign. It’s about small objects orbiting your head and the cats that attack small objects orbiting your head.
Since I’ve been working on this for too long, mostly because I frequently stare blankly into eternity all day, I’m just going to slap together the outside real fast and then try to figure out what shadows are. Also, Krita isn’t able to save this as a Photoshop document anymore? That’s annoying.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.
These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.
I’m sketching a room! For purposes! It’s slow going because perspective and inexperience and lines. There’s going to be An Person and such in there as well, once I’ve got the room set up.
Here’s a sketch page I did. It’s got Morritriole, my shark-weasel-alien character; Viv Vision and Riri Williams from Marvel Comics; and I don’t know what that thing in the upper-left is.
I’ll need to clean these up, but I’ve been spending a lot of my time directing a panda to punch raccoons forever. And I’m switching to different medication, so caring is hard.
I started this big ol’ piece a while back and then stopped working on it until recently because I have a nightmare brain. And, speaking of nightmares, I’m just now realizing that this thing is a compositional nightmare because I didn’t plan it in the slightest. I’m just kind of tossing characters at it and seeing what sticks.
I intend to get all the Incarnations in here, so I might have to get creative. Or bigger. It’s good practice with proportions and poses, though.
I’ve been fiddling about with a small Galaga-style video game, but I’m not sure if it’s, like, fun? So that’s bumming me out. Anyways, here’s some conceptual sketches of a gumball machine that dispenses gumballs that are also cats.
Did some graphic design work today. I revised the tree idea I’d had before, expanded upon the old speaker/sound design I’d thrown together to imitate a graffiti style, and did a couple designs revolving around hearts.
There’s still some fine-tuning that I need to do, but I think these’ll look nice once complete.
My neck and shoulders and the back of my head and behind my ears somehow have been killing me lately. So I gave that to my OC, Jasmine “Jazz” Harper, as well. I hadn’t made a sketch of the designs on her clothes lately, so I included those with some other pose sketches.