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I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.
This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.
From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.
More fox sketches! Or kitsune, rather. I’ll need to clean these up later. But that’ll have to be once I’m not housesitting and just completely exhausted all the time.
Here are some studies of fox anatomy and spears because I’ve had an idea for a plot and setting and characters again, in a never-ending march of thoughts that torments me at every moment and prevents me from following an idea to completion.
Well, this is finally starting to come together. It’s a comic about my OC whom I am using in a Dungeons and Dragons / West Marches campaign. It’s about small objects orbiting your head and the cats that attack small objects orbiting your head.
Since I’ve been working on this for too long, mostly because I frequently stare blankly into eternity all day, I’m just going to slap together the outside real fast and then try to figure out what shadows are. Also, Krita isn’t able to save this as a Photoshop document anymore? That’s annoying.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.
These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.
I’m sketching a room! For purposes! It’s slow going because perspective and inexperience and lines. There’s going to be An Person and such in there as well, once I’ve got the room set up.
Here’s a sketch page I did. It’s got Morritriole, my shark-weasel-alien character; Viv Vision and Riri Williams from Marvel Comics; and I don’t know what that thing in the upper-left is.
I’ll need to clean these up, but I’ve been spending a lot of my time directing a panda to punch raccoons forever. And I’m switching to different medication, so caring is hard.