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I started this big ol’ piece a while back and then stopped working on it until recently because I have a nightmare brain. And, speaking of nightmares, I’m just now realizing that this thing is a compositional nightmare because I didn’t plan it in the slightest. I’m just kind of tossing characters at it and seeing what sticks.
I intend to get all the Incarnations in here, so I might have to get creative. Or bigger. It’s good practice with proportions and poses, though.
I’ve been fiddling about with a small Galaga-style video game, but I’m not sure if it’s, like, fun? So that’s bumming me out. Anyways, here’s some conceptual sketches of a gumball machine that dispenses gumballs that are also cats.
Did some graphic design work today. I revised the tree idea I’d had before, expanded upon the old speaker/sound design I’d thrown together to imitate a graffiti style, and did a couple designs revolving around hearts.
There’s still some fine-tuning that I need to do, but I think these’ll look nice once complete.
My neck and shoulders and the back of my head and behind my ears somehow have been killing me lately. So I gave that to my OC, Jasmine “Jazz” Harper, as well. I hadn’t made a sketch of the designs on her clothes lately, so I included those with some other pose sketches.
A rough sketch of Lucina from Fire Emblem: Awakening. I’m away from my desktop right now, so I can’t clean it up and make it better.
I sketched some trees. I’m plotting a design based on the seasons and trees, but I’m not entirely sure where I’m going with it yet. Featured are evergreen, sakura, oak I guess, baobab, and a bare also-an-oak I guess?
I did a quick mock-up of an idea I have: a glass ball depicting space that breaks open and all that space “smokes” out. There’s a ways to go before I can finalize this, though.