Sadayoshi Entertainment

Home » Posts tagged 'game design'

Tag Archives: game design

Tales of Momoko: Attack Sketches_01

A page of rough, work-in-progress sketches of my original character, a samurai kitsune name Murakami Momoko, performing a number of light attack animations.

These sketches are rough key frame ideas depicting my samurai kitsune performing light attacks with her spear, in preparation for actually animating her doing so in the game I’m working on. I think I’ll need to refine these poses a touch; make them more impactful.

———————

Consider my Ko-fi – https://ko-fi.com/sadayoshientertainment
And my Art on your Things at Redbubble – https://redbubble.com/people/sada-tainment

Tales of Momoko: Jump Sketches

A page of rough, work-in-progress sketches of my original character, a samurai kitsune name Murakami Momoko, performing a jump.

While away from my desktop computer, I decided to do some art and sketching with traditional media: pens and pencils and paper and the like. I managed, like, a page and a half because I have severe executive dysfunction and staring blankly at nothing is a common pastime for me.

These sketches are rough key frame ideas depicting my samurai kitsune jumping and falling, in preparation for actually animating her doing so in the game I’m working on.

———————

Consider my Ko-fi – https://ko-fi.com/sadayoshientertainment
And my Art on your Things at Redbubble – https://redbubble.com/people/sada-tainment

Tales of Momoko: Idle and Run Cycle

An 8 frame standing idle animation of a woman in a pink kimono and grey hakama.
An 8 frame running animation of a woman in a pink kimono and grey hakama.

I’ve been recently animating my OC, Murakami Momoko, for my game that I’m working on. I’m planning to procedurally generate her fox tails, so it’s just her here. Her feet are definitely bigger in the running animation, which has an easy solution called, “Make the idle animation’s feet larger”.

I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment

Tales of Momoko: Spear, Animations

A sketch page featuring a number of conceptual spear heads, how Momoko might dodge in game, and different spear combat styles that might be used

I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.

Tales of Momoko: Shielding, UI Notes

This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.

My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.

Tales of Momoko: Spear, Name

momoko-nameSpearNotes.jpg

Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.

From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.

https://ko-fi.com/sadayoshientertainment

Sketch Page: Fox, Spear

fox-spear.jpg

Here are some studies of fox anatomy and spears because I’ve had an idea for a plot and setting and characters again, in a never-ending march of thoughts that torments me at every moment and prevents me from following an idea to completion.

Sketch Page: Foliage Friends

new doc 2020-03-06 11.02.08_2.jpg

Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.

For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.

I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.

Sketch Page: Calcium Crew

calcium crew.jpg

So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.

These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.

Starfall Dungeon – Workshop Notes

new doc 2018-09-23 19.16.29_1.jpg

So here’s the notes I scribbled out for the next piece of the overworld hub. The Shop/Workshop handles your inventory and the abilities of the other overworld facilities.

The stock of the Shop portion is dynamic and directly reflects the item drops of the region and sub-region that you were on before leaving the dungeon. While not unlimited, this allows players the chance to just purchase the items and materials they were looking for, if RNG was not kind.

The player can also upgrade both the facilities and their inventory. This includes:

  • Adding region shortcuts to the dungeon entrance
  • Adding inventory slots for use
  • Adding new items to the crafting menus for the shop and tree
  • Increasing the amount of item that can stacked in an inventory slot
  • Increasing the capacity of the barracks and the number of teams that can be logged
  • Expanding the stock of the shop

In terms of crafting, you create and enhance equipment in the shop while you create restorative items over at the tree. The equipment you can make here provide a variety of enhancements to your units, such as increasing stats and adding passive traits.