In this episode, we go to prison!… Where the people who designed this level belong.
In prison. Bad game design jail. THOUSAND YEAR DUNGEON.
This is, bafflingly, a pseudo-stealth level wherein you play as Call, a far worse version of Beck. Slower, only a single bullet can be on screen at a time, can’t absorb enemiES WHICH IS THE MECHANIC THIS ENTIRE GAME IS BUILT AROUND MAKING THIS WHOLE THING EVEN MORE TORTUROUS THAN IT NEEDS TO BE…
Add in a grab-bag of invincible enemies and you’ve got yourself ONE TERRIBLE LEVEL™.