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There’s a number of things I’d change to shore this piece up: the composition itself is a little weak and some positions need tweaking, the gate’s roof flummoxed me wholly, and it’s missing elements that I either forgot about or passed on, considering the scale I was working with and my shaky hands.
I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment
This isn’t on my Redbubble yet, because I still need to finish it, but there’s other things.
There are definitely things I need to revise here: the tail, scruff, and head… poof on Hisuian Zorua; move Unovan Zorua further up to simulate being behind its counterpart and maybe some ground and shadows to shore up the composition ; and Unovan Zorua’s whole mouth deal and the angle of the head-to-body suchlike. But it’s pretty good for a first run through.
While I was looking about for new spells for the warlock I’m playing in a Dungeons and Dragons campaign with friends, I came across what seemed to be a kitsune-themed spell and was diverted onto the tangent of searching for the kitsune patron. There wasn’t one, which is its own separate rabbit hole of an idea, but I did discover the game rules for playing as a gun. Whereby this character was thought up.
Here are some work in progress character design sketches I did of this as-of-yet unnamed character. She starts out as a saloon/tavern-girl who shifts to bounty hunting after an immortal outlaw destroys the saloon she worked at and slaughtered her coworkers. But she fails to kill the outlaw at the end and, as she’s dying, pacts with the Banished Gunsmith to continue her crusade, albeit as a sentient gun.
I’m really loving where this character ended up, predicated solely on the character feature, “is a gun” as she was.
I’m still working on this old piece from before Indivisible first released. There’s ten Incarnations to go and this is already WAY too busy. I’ll need to play about with it some more to make it less… overwhelming to look at. It probably doesn’t help that the sketches are multicolored.
Well, this is finally starting to come together. It’s a comic about my OC whom I am using in a Dungeons and Dragons / West Marches campaign. It’s about small objects orbiting your head and the cats that attack small objects orbiting your head.
Since I’ve been working on this for too long, mostly because I frequently stare blankly into eternity all day, I’m just going to slap together the outside real fast and then try to figure out what shadows are. Also, Krita isn’t able to save this as a Photoshop document anymore? That’s annoying.
Hey! This sketch of my Dungeons and Dragons/West Marches character in her room is finished. It’s just a little scene of her and her cat familiar interacting with a newly obtained Ioun Stone.
This would probably be finished-finished by now if my work process wasn’t: open the project in the morning; think my thoughts while staring into space; maybe work on it in the dead of night.
I’m sketching a room! For purposes! It’s slow going because perspective and inexperience and lines. There’s going to be An Person and such in there as well, once I’ve got the room set up.
I’ve been fiddling about with a small Galaga-style video game, but I’m not sure if it’s, like, fun? So that’s bumming me out. Anyways, here’s some conceptual sketches of a gumball machine that dispenses gumballs that are also cats.