Sadayoshi Entertainment

Home » Posts tagged 'weapon'

Tag Archives: weapon

Kabuki Kitsune

A digital remastering of two traditional drawings featuring my original character, Murakami Momoko, a kitsune samurai, performing a kabuki pose. She is holding her peach blossom-themed spear vertically next to her and is wearing samurai armor with a blue top and a red bottom. She has a fox head and legs, furry hands, and three long tails curling behind her. She is standing on one leg with one hand outstretched. Across from her is a landscape scene with a stylized sakura tree and a rock. Grassy ground beneath both the landscape and Momoko is connected with a thin, looping strip of color.

I’ve pretty much finished with this, methinks. All that’d be left would be shading, but shading is hard and I am tired and I have been looking at this for a long time.

I’ve added this piece to my Redbubble – https://www.redbubble.com/shop/ap/103187263, if you’d like her to be on your stuff and things. Or you can take a look at my Ko-fi – https://ko-fi.com/sadayoshientertainment, if you wish.

WIP: Kabuki Kitsune

A drawing in traditional media of my original character, a Kitsune Samurai named Murakami Momoko; she is partially transformed into her fox form, with fox legs, furred hands, and a fox head. She is performing a Kabuki theater pose with her peach blossom-themed spear and wearing blue, black, and red armor.

A WIP of sorts, being that it was done with traditional media and therefore lacks stabilization for my congenital hand tremors.

I have a Ko-fi:: Ko-fi.com/sadayoshientertainment :: and a Redbubble:: redbubble.com/people/sada-tainment

Tales of Momoko: Spear, Animations

A sketch page featuring a number of conceptual spear heads, how Momoko might dodge in game, and different spear combat styles that might be used

I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.

Tales of Momoko: Shielding, UI Notes

This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.

My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.

Tales of Momoko: Spear, Name

momoko-nameSpearNotes.jpg

Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.

From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.

https://ko-fi.com/sadayoshientertainment

Tales of Momoko: Peach-fox

peach-fox.jpg

Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.

https://ko-fi.com/sadayoshientertainment

Sketch Page: Fox, Spear

fox-spear.jpg

Here are some studies of fox anatomy and spears because I’ve had an idea for a plot and setting and characters again, in a never-ending march of thoughts that torments me at every moment and prevents me from following an idea to completion.

Design Work: Nagamaki/Bow Weapon

new doc 2017-11-25 10.25.14_5.jpg

new doc 2017-11-25 10.25.14_7.jpg

new doc 2017-11-25 10.25.14_8.jpg

new doc 2017-11-25 10.25.14_9.jpg

I’ve been feeling pretty lethargic and unmotivated lately, but I have been working on redesigning the Nagamaki/bow weapon that I had been thinking about so that it’s actually kind of functional? Instead of whatever weird nonsense I came up with initially.

I had tried to give it a dragon-head ornamentation that the bow would fire through, but I wasn’t able to get it looking how I wanted it to without the weapon being ludicrously broad. So I gave up, like I do.

Let’s compile some of the messy notes in the images:

  • The blade slides in and out of the weapon casing on some manner of continuous chain or tank tread-like thing.
  • A shallow channel along the length of the blade keeps the blade aligned and from sliding out of the casing completely.
  • The blade can extend out of either side of the casing.
  • The blade is about 12 separate blade pieces which are connected by numerous steel cords to maintain structural integrity.
    • While in bow form, half of the blade protrudes from either side with all 6 pieces separated slightly to provide the give of a standard bow body/shaft/whatever.
  • Part of the casing on both sides can slide out slightly to allow the bowstring to be drawn.
  • The bowstring is made out of the same steel cord as the core of the blade; the “arrow” is formed of, like, electricity or sunlight or whatever.
    • I’ll need to do some modifications on the casing to allow for firing the arrow. Probably some sort of focusing lens, since the concept this weapon belongs to is heavily solarpunk.

Oh, up in that first image is a rough, cludgy sketch of the weapon that I drew inspiration from while redesigning the Nagamaki/bow: La Guillotine/Le Sursis from Monster Hunter Generations. I still need to break my Hunter Rank with that final Nakarkos hunt…

Sketch Dump: May 2017 – P5

new doc 2017-06-09 13.37.06_9.jpg

new doc 2017-06-09 13.37.06_10.jpg

… Uh, yep, more sketches. A roll-y, bitey caterpillar(?), a punching weapon, and what is presumably a burning log along with a different caterpillar-esque creature, a flower-wasp, and an owl for my game.
 
And here’s some more sketches in a Paper Mario vein, but I didn’t remember what Paper Boos looked like so I decided to just make her as horrifically off-model as possible instead. Accompanying her is an old, obscure enemy from Secret of the Six Coins, the Battle Beetle. I like their design a lot.

Doodling – 2/24/2017

Sketching a sci-fi weapon today. It’s a nagamaki that transforms into an energy bow.