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I drew a whole landscape with ink and colored pencil, imitating traditional Japanese art. This fisherman’s hut on a beach is the initial scene of my game that I’m totally going to finish one day definitely.
A wood hut with a thatched roof sits on the edge of a beach; trees begin appearing farther to the right up the hill past the hut. A wood pier extends out from the beach into the choppy ocean. In the background, silhouettes of other islands can be seen with the vague shape of a mountain further beyond it.
I’ve added this piece to my Redbubble account. Now you too can have a strange shark creature emblazoned on your chest and/or other possessions perhaps!
I hear that this past month was #Mermay in the art community. While I don’t have a mermaid, I do have my OC Morritriole, an alien that looks like a hybrid of a shark and a weasel. They’re having a relaxing time at the beach, eating some fish.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
Here’s some more Dragalia Lost art I started a while back and got distracted from. I probably should have put some indication of ground beneath them, but it’s too late now and I don’t want to.
Francesca and Odetta have fairly similar stories: wanderers with nowhere to return to who find a home at the Halidom.
A sequence of four trees representing the seasons: a bare oak for Autumn; a snow-covered evergreen for Winter; a blossoming Sakura for Spring; and a lush oak for summer.
I’m not entirely pleased with how this one turned out. Maybe more shading could help it? It’s kind of aggressively busy, too. Perhaps simplifying the design is in order.
Regardless of my reservations, I have added this to Redbubble! https://www.redbubble.com/people/sada-tainment/works/39407376-seasonal-split?asc=u
Did some graphic design work today. I revised the tree idea I’d had before, expanded upon the old speaker/sound design I’d thrown together to imitate a graffiti style, and did a couple designs revolving around hearts.
There’s still some fine-tuning that I need to do, but I think these’ll look nice once complete.
I sketched some trees. I’m plotting a design based on the seasons and trees, but I’m not entirely sure where I’m going with it yet. Featured are evergreen, sakura, oak I guess, baobab, and a bare also-an-oak I guess?
Here’s a couple pictures of Coby and Voyager just hanging out. Tree-dogs and Space-cats chilling together, mass hysteria.
I’m still chugging along at this! Slowly and with a lurking sense of shame, but chugging.
It’s the return of Crispy Goods, one of the bosses of that platformer I was plugging away at, combined with an idea for one of the playable characters.
Crispy would be one of the earlier bosses in Starfall Dungeon, probably to initially serve as a roadblock for the tutorial section. It would eventually be able to be obtained as a unit for the player’s use. It’s less versatile than other units, due to its fourth skill slot being taken up by a transformation ability that shifts Crispy back into its boss form with a preset itinerary of skills.