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I’ve added this piece to my Redbubble account. Now you too can have a strange shark creature emblazoned on your chest and/or other possessions perhaps!
I hear that this past month was #Mermay in the art community. While I don’t have a mermaid, I do have my OC Morritriole, an alien that looks like a hybrid of a shark and a weasel. They’re having a relaxing time at the beach, eating some fish.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
Here’s some more Dragalia Lost art I started a while back and got distracted from. I probably should have put some indication of ground beneath them, but it’s too late now and I don’t want to.
Francesca and Odetta have fairly similar stories: wanderers with nowhere to return to who find a home at the Halidom.
A sequence of four trees representing the seasons: a bare oak for Autumn; a snow-covered evergreen for Winter; a blossoming Sakura for Spring; and a lush oak for summer.
I’m not entirely pleased with how this one turned out. Maybe more shading could help it? It’s kind of aggressively busy, too. Perhaps simplifying the design is in order.
Regardless of my reservations, I have added this to Redbubble! https://www.redbubble.com/people/sada-tainment/works/39407376-seasonal-split?asc=u
Did some graphic design work today. I revised the tree idea I’d had before, expanded upon the old speaker/sound design I’d thrown together to imitate a graffiti style, and did a couple designs revolving around hearts.
There’s still some fine-tuning that I need to do, but I think these’ll look nice once complete.
I sketched some trees. I’m plotting a design based on the seasons and trees, but I’m not entirely sure where I’m going with it yet. Featured are evergreen, sakura, oak I guess, baobab, and a bare also-an-oak I guess?
Here’s a couple pictures of Coby and Voyager just hanging out. Tree-dogs and Space-cats chilling together, mass hysteria.
I’m still chugging along at this! Slowly and with a lurking sense of shame, but chugging.
It’s the return of Crispy Goods, one of the bosses of that platformer I was plugging away at, combined with an idea for one of the playable characters.
Crispy would be one of the earlier bosses in Starfall Dungeon, probably to initially serve as a roadblock for the tutorial section. It would eventually be able to be obtained as a unit for the player’s use. It’s less versatile than other units, due to its fourth skill slot being taken up by a transformation ability that shifts Crispy back into its boss form with a preset itinerary of skills.
Coby is a good boy.
Folklore says that the markings on corgis are caused by the saddles that the fey use to ride them. So I took my limited knowledge of fey sensibilities and applied that to an anthropomorphized corgi. The tree growing out of his back can change genus, shape, and size to provide a variety of effects. And, while Voyager maintains an intelligence similar to that of a Palico from Monster Hunter, Coby features intelligence equal to humans and vocabulary to match. His devotion to nature has made him many enemies.
For Starfall Dungeon, Coby features many abilities that allow him to function in a variety of roles, similarly to Voyager. His skills are based on significant trees in the world, such as the Kongeegen oak, the Centurion eucalyptus, and the Del Norte Titan redwood. His basic attack, Cloud 9 Boxing, is named after a type of dogwood.