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Tag Archives: traditional media
I’m not sure why or how I got attached to Volbeat and Cherrim, of all Pokémon, but here we are. I made Volbeat a dapper little guy, but Cherrim turned out to be very difficult to draw, for how simple it is.
There’s a number of things I’d change to shore this piece up: the composition itself is a little weak and some positions need tweaking, the gate’s roof flummoxed me wholly, and it’s missing elements that I either forgot about or passed on, considering the scale I was working with and my shaky hands.
I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment
This isn’t on my Redbubble yet, because I still need to finish it, but there’s other things.
There are definitely things I need to revise here: the tail, scruff, and head… poof on Hisuian Zorua; move Unovan Zorua further up to simulate being behind its counterpart and maybe some ground and shadows to shore up the composition ; and Unovan Zorua’s whole mouth deal and the angle of the head-to-body suchlike. But it’s pretty good for a first run through.
I drew a whole landscape with ink and colored pencil, imitating traditional Japanese art. This fisherman’s hut on a beach is the initial scene of my game that I’m totally going to finish one day definitely.
A wood hut with a thatched roof sits on the edge of a beach; trees begin appearing farther to the right up the hill past the hut. A wood pier extends out from the beach into the choppy ocean. In the background, silhouettes of other islands can be seen with the vague shape of a mountain further beyond it.
Happy Mother’s Day! Have a bunch of penguins dressed for sport.
I was originally going to draw a lot more, but I drew the first one too large and, really, how many penguins do I want to bungle with pen and paper anyways?
I drew a two-tailed kitsune/fox napping in a bed of grass and flowers.
It’s a little rough, being done with pencil and pen. A bit of a given, really, considering the poor quality of my tools and my congenital hand tremors.
Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.
Here are some studies of fox anatomy and spears because I’ve had an idea for a plot and setting and characters again, in a never-ending march of thoughts that torments me at every moment and prevents me from following an idea to completion.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.
These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.