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Tag Archives: timelapse
Murakami Momoko is my original character: a kitsune raised by humans and trained as a samurai. I’m ever-so-slowly working on developing video game with her, so I figured that I should put together a proper character sheet to reference.
I recorded and timed myself drawing this, because I was thinking of doing commissions in spite of my severe anxiety. It took about 2.5 hours, though I think I’ll later revise the torso again.
While the art itself went smoothly, this video, on the other hand, was just the worst to make. OBS seemed to purport itself fine, but Corel VideoStudio 2021 flipped. out. trying to deal with the video files. The preview was out-of-sync and useless, but worse? The initial sped-up video file occasionally flickered to a different frame every couple of frames. It would have been an epileptic nightmare.
Drawing some Alolan Raichus. I think their ears are incorrectly sized for both in opposite ways?
Just some sketches of weird creature ideas for my game, some more corgis, Centipeder from My Hero Academia, and Bill Potts from Doctor Who.
Sketching fey and corgis and fey corgis. I don’t like how the anthropomorphic one came out.
I quick sketch a little encounter I had in Pokémon Go with a Cyndaquil at the parking lot for my job, wherein it slaps an Ultra Ball into the ground and causes the virtual environment to become engulfed in blackness, then I sketch a robot, an acorn, and a burping onion/radish thing.
More work on getting my Tree boss back into the game. It’s a lot of coding this time.
Just sketching some enemy concepts for my game and a random landscape study.
Working on getting my first boss back into this new iteration of my game.
Sketching just a bunch of ideas, some for my game and some just for figure practice. Some concepts for enemies, a revised player character, and just a bunch of heads.