Home » Posts tagged 'sword'
Tag Archives: sword
I’ve been part of a West Marches/Dungeons and Dragons campaign with my OC, Bravo, for the past time. She’s a Warlock with a cat-like familiar and just recently got a magic rock that orbits her head, leading to this little comic wherein cats and small, flying objects don’t mix.
I had spent way too long on this already when I decided to throw some shading on; they might be nonsense shadows, but they’re there.
Well, this is finally starting to come together. It’s a comic about my OC whom I am using in a Dungeons and Dragons / West Marches campaign. It’s about small objects orbiting your head and the cats that attack small objects orbiting your head.
Since I’ve been working on this for too long, mostly because I frequently stare blankly into eternity all day, I’m just going to slap together the outside real fast and then try to figure out what shadows are. Also, Krita isn’t able to save this as a Photoshop document anymore? That’s annoying.
Hey! This sketch of my Dungeons and Dragons/West Marches character in her room is finished. It’s just a little scene of her and her cat familiar interacting with a newly obtained Ioun Stone.
This would probably be finished-finished by now if my work process wasn’t: open the project in the morning; think my thoughts while staring into space; maybe work on it in the dead of night.
It’s the March of the Penguins! Dressed as a European knight, a viking, a Samurai, and a cowboy. I’ll need to clean this up later and fix them boots the Fairy Blue is wearing.
I cleaned up the Lucina sketch from when I was away from my desktop. Her shoes and the Falchion’s guard are a bit hard to get a grasp on.
A rough sketch of Lucina from Fire Emblem: Awakening. I’m away from my desktop right now, so I can’t clean it up and make it better.
In the previous post, I mentioned that the initial design for a Lang-caste Nasonovian wasn’t particularly good (mostly because I got lazy and didn’t want to draw any more arms). I mentioned then that I had a better idea that I liked more.
Soprano Lang is a young girl and a combat prodigy. She has much to learn under the tutelage of the academy instructors and even the Hornet herself, but her quick-thinking and dedication to her craft offers her a promising career (Is that a thing people say?). She does have her mischievous side, however, and doesn’t hesitate to prank almost anyone around her.
Nasonovian children are extremely fluffy, almost to the point of obstruction. Many don’t wear clothing until later in their lives, once their fur becomes more manageable. Soprano, as a soldier-in-training, wears modified chest armor designed to fit comfortably around her childhood fluff. Originally, I tried to design her armor to make her look more like a bullet, but I didn’t know how to get it to look like how I envisioned it so I gave up.
I also drew her how she might look like in Hollow Knight: a ball of fur filled with sharp points and mischief.
As a unit in Starfall Dungeon, Soprano is a fast attacker with low health. Like Voyager, she has a massive variety of moves that allows her to function in a number of ways for the party.