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This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
I did a few iterations of my original character, Dubravka “Bravo” Galloway, as she appears in the West Marches/Dungeons and Dragons campaign that I’m taking part in. She originally started out as a lightly armored Warlock, but I’ve since multi-classed into Fighter and gotten her into half plate armor and a Cloak of the Manta Ray.
Should it take about three hours to upload a 10 minute video like this? It feels weird…
Just a bit of design work on the character from my Dark Souls playthrough; just giving her some more variance than the game could provide by itself. But then I got hung up on drawing that bloody sword at an angle, so I made plans to model it in Blender and then got distracted by other art because I’m terrible.