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Tag Archives: samurai
It’s the March of the Penguins! Dressed as a European knight, a viking, a Samurai, and a cowboy. I’ll need to clean this up later and fix them boots the Fairy Blue is wearing.
If I’m going to make positioning and re-positioning a full game mechanic, I’d like to have some characters to have a dynamic relationship with such.
Kimbo is a Tanuki Samurai. He transforms to perform attacks, which have a variety of positioning effects: moving forward and backward, additional effects depending on where he is in the party order, shielding allies behind him…
I’ve also been redesigning the Samurai-based environment suit for the idea that I’ve had. This is just working out how all the pieces would fit together and how best it would function. I don’t know; it doesn’t look great and, not only were many of the sketches done in pen, I don’t even have an eraser to fix mistakes in the pencil sketches either.
These are the last of the March and April sketches. Some concepts for my game, really bad perspective studies, my samurai, and my poor old cat.
Since I’m working now, I’ve pulled out my old sketch book for when the call volume gets low. So for the first two, here’s a panorama with my samurai concept and some random sketches of Bravo and my fey-corgi.
Just random sketches from a while back. More of my samurai, a little bit of my poor, old cat, and just a bunch of random heads.
Sketching a concept for an environment suit based on samurai armor.
This job I’m going into is going to give me an anxiety!heart attack due to going from only talking to my immediate family for a couple years to taking food orders from hundreds of people across the country for five nights a week.
I finish shading Orisa and Baymax and Baymax was shaded way too dark. Then I move onto sketching a robot samurai or something, I dunno.