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I drew my original character, Murakami Momoko the kitsune samurai, recently. It’s also the first time I’ve drawn that spear both all together and from an angle, so that’s neat.
I do drawings in traditional media for holidays and birthdays, because my grandparents struggle with connecting things that I do digitally with me. Then again, they always seem surprised of the traditional stuff, too, so it’d probably just be easier to switch fully so that my shaky hands are less of a constant detriment.
I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.
This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.
From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.
Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.
A character design sketch page of a new character for a thing I’m working on. Momoko is a Samurai kitsune, which is why I’ve been drawing foxes so much recently. This is the first time I’ve ever drawn her, so I’m still working on what she looks like.
I’ve got to hand it to furries, though; they’ve got the proportions down pat.
It’s the March of the Penguins! Dressed as a European knight, a viking, a Samurai, and a cowboy. I’ll need to clean this up later and fix them boots the Fairy Blue is wearing.
If I’m going to make positioning and re-positioning a full game mechanic, I’d like to have some characters to have a dynamic relationship with such.
Kimbo is a Tanuki Samurai. He transforms to perform attacks, which have a variety of positioning effects: moving forward and backward, additional effects depending on where he is in the party order, shielding allies behind him…
I’ve also been redesigning the Samurai-based environment suit for the idea that I’ve had. This is just working out how all the pieces would fit together and how best it would function. I don’t know; it doesn’t look great and, not only were many of the sketches done in pen, I don’t even have an eraser to fix mistakes in the pencil sketches either.