Sadayoshi Entertainment

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Tag Archives: samurai

Tales of Momoko: Shielding, UI Notes

This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.

My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.

Tales of Momoko: Spear, Name

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Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.

From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.

https://ko-fi.com/sadayoshientertainment

Tales of Momoko: Peach-fox

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Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.

https://ko-fi.com/sadayoshientertainment

Character Design: Momoko

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A character design sketch page of a new character for a thing I’m working on. Momoko is a Samurai kitsune, which is why I’ve been drawing foxes so much recently. This is the first time I’ve ever drawn her, so I’m still working on what she looks like.

I’ve got to hand it to furries, though; they’ve got the proportions down pat.

Armor of the Penguins

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It’s the March of the Penguins! Dressed as a European knight, a viking, a Samurai, and a cowboy. I’ll need to clean this up later and fix them boots the Fairy Blue is wearing.

Starfall Dungeon – Units P.5

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If I’m going to make positioning and re-positioning a full game mechanic, I’d like to have some characters to have a dynamic relationship with such.

Kimbo is a Tanuki Samurai. He transforms to perform attacks, which have a variety of positioning effects: moving forward and backward, additional effects depending on where he is in the party order, shielding allies behind him…

Design Work: Samurai-Based Environment Suit

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I’ve also been redesigning the Samurai-based environment suit for the idea that I’ve had. This is just working out how all the pieces would fit together and how best it would function. I don’t know; it doesn’t look great and, not only were many of the sketches done in pen, I don’t even have an eraser to fix mistakes in the pencil sketches either.

Sketch Dump: March 2017: P8

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These are the last of the March and April sketches. Some concepts for my game, really bad perspective studies, my samurai, and my poor old cat.

Sketch Dump: March 2017: P1

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Since I’m working now, I’ve pulled out my old sketch book for when the call volume gets low. So for the first two, here’s a panorama with my samurai concept and some random sketches of Bravo and my fey-corgi.

Doodling – 3/20/2017 + 3/26/2017 + 3/27/2017

Just random sketches from a while back. More of my samurai, a little bit of my poor, old cat, and just a bunch of random heads.