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While away from my desktop computer, I decided to do some art and sketching with traditional media: pens and pencils and paper and the like. I managed, like, a page and a half because I have severe executive dysfunction and staring blankly at nothing is a common pastime for me.
These sketches are rough key frame ideas depicting my samurai kitsune jumping and falling, in preparation for actually animating her doing so in the game I’m working on.
I’ve been recently animating my OC, Murakami Momoko, for my game that I’m working on. I’m planning to procedurally generate her fox tails, so it’s just her here. Her feet are definitely bigger in the running animation, which has an easy solution called, “Make the idle animation’s feet larger”.
Murakami Momoko is my original character: a kitsune raised by humans and trained as a samurai. I’m ever-so-slowly working on developing video game with her, so I figured that I should put together a proper character sheet to reference.
I recorded and timed myself drawing this, because I was thinking of doing commissions in spite of my severe anxiety. It took about 2.5 hours, though I think I’ll later revise the torso again.
While the art itself went smoothly, this video, on the other hand, was just the worst to make. OBS seemed to purport itself fine, but Corel VideoStudio 2021 flipped. out. trying to deal with the video files. The preview was out-of-sync and useless, but worse? The initial sped-up video file occasionally flickered to a different frame every couple of frames. It would have been an epileptic nightmare.
I’ve pretty much finished with this, methinks. All that’d be left would be shading, but shading is hard and I am tired and I have been looking at this for a long time.
I’ve added this piece to my Redbubble – https://www.redbubble.com/shop/ap/103187263, if you’d like her to be on your stuff and things. Or you can take a look at my Ko-fi – https://ko-fi.com/sadayoshientertainment, if you wish.
I drew my original character, Murakami Momoko the kitsune samurai, recently. It’s also the first time I’ve drawn that spear both all together and from an angle, so that’s neat.
I do drawings in traditional media for holidays and birthdays, because my grandparents struggle with connecting things that I do digitally with me. Then again, they always seem surprised of the traditional stuff, too, so it’d probably just be easier to switch fully so that my shaky hands are less of a constant detriment.
I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.
This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.
From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.
Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.