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Art – Samuel Vimes

sam vimes.png

So I set up a Roll20 account because all I do all day is sit in my parent’s basement and stare blankly into the Internet, never interacting with anybody because I’m depressed.

Regardless of the deep self-deprecation, I’ve got into a game of Curse of Strahd and wound up rolling up a rogue for the team. But I didn’t want to just be a stealthy, stealie boy so I based my character’s concept off of Samuel Vimes from Discworld… and then, lacking any real identity for him, I gave my character Sam’s name and character, too, so now I’m just roleplaying as Sam Vimes, which I’m not super comfortable with.

I drew a caricature of the Sam Vimes from the cover of Snuff, to get an idea of what the character was going to look like, and then one of my compatriots found a similar character in the same art style as everyone else’s characters.

Sam Vimes is a genius character. I wish I was competent enough to come up with something half as good as Terry Pratchett’s Discworld.

Curse of Strahd – Episode 1 (Technically 2)

So, this is actually the second episode. We’d already played a week before after setting up our characters.

I feel a little weird about it, though: beyond my usual social anxiety, at any rate. See, one of the characters I’d kicked around before that first session was a Bard thematically styled after the witches, particularly Granny Weatherwax, from Terry Pratchett’s Discworld series. But we also needed a Rogue, so I decided to toss one together. But I didn’t want to just play an archetypal Rogue and, with Discworld on the brain, I settled on cynical Watchman Samuel Vimes as a base point. And it was all downhill from there, because I didn’t have a name so I temporarily (sic) named him Sam Vimes and I didn’t have a personality so I just made him act like Sam Vimes, so now I’ve committed to role-playing somebody else’s character and I feel a little weird about that.

We have been remarkably lucky, except for that one time a door critically-one-shot our heavily-armored Fighter/Paladin.