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Sketch Page: Calcium Crew

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So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.

These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.

Viv and Riri: On A Walk

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I drew Marvel’s Viv Vision and Riri Williams again, as is my wont. I hope that they’re not kicking off this new Champions event by killing Viv again, because Viv suffering got real old a long time ago.

Sketch – Outdated

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Sometimes, you just feel like you’re outdated and being passed by and that’s okay or something. Everyone feels like that sometimes, probably.

West Marches: Concept Character

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I sketched up a rough concept for another Dungeons and Dragons character for our West Marches campaign; due to our unfortunate tank-to-caster ratio, I created them to bolster our tanky numbers. They’re a Warforged Monk, based off of Atom from Real Steel.

Xenoblade Chronicles 2: Cast

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I finished this finally after starting it a year ago. It’s taken this long because I stopped working on Zeke and Pandoria for months.

Regardless, I drew all the main characters of Xenoblade Chronicles 2. There’s a number of things that I could have done better… but nah.

Starfall Dungeon – Units P.8

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Echelon is probably a Boss-class unit for the Industrial region. Him’s a steam-powered, cyborg Minotaur.

He’s the first to have the unique Heat mechanic: every action performed and every attack suffered increase a Heat metric. This metric is directly tied to Echelon’s damage output, growing as more Heat is generated. But, when the Heat exceeds its maximum value, he is disabled for a number of turns. Additionally, he has a skill that specifically reduces Heat, as well as some attacks that have Heat reduction as a side-effect.

It’s really similar to Sharla’s mechanic from Xenoblade Chronicles.

Starfall Dungeon – Units P.7

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I’m bringing back an old robot fella as a unit for Starfall. He started out as a ball which all his bits could fold back into, but I felt like sprucing him up a bit to give him a bit more flair.

So I turned him into a giant head. That pukes healing mist.


At the bottom there is some meager sketching for some Xenoblade art that I really need to buckle down on. I have no idea what I was really doing there…

Starfall Dungeon – Units P.4

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The Black Sovereign is a healer and status modifier who uses gravity to dilate and compress time or some pseudo-science nonsense. Her high health makes her a strong tanking unit.
 
She might be tall and faceless, but she cares for her subjects. Or something, I dunno. Whatever.

Design Work: Samurai-Based Environment Suit

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I’ve also been redesigning the Samurai-based environment suit for the idea that I’ve had. This is just working out how all the pieces would fit together and how best it would function. I don’t know; it doesn’t look great and, not only were many of the sketches done in pen, I don’t even have an eraser to fix mistakes in the pencil sketches either.

Sketch Dump: March 2017: P6

 

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Some more of the sketches I said I was dumping into the Internet. Here’s a bunch of creature concepts, a couple of head sketches, and a quick bust of Bravo.