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Viv + Riri – Forehead Touch

A digital art piece featuring Marvel Comics’ Viv Vision and Riri Williams (Ironheart). They are viewed in profile. Riri is wearing her pink, black, and gold Ironheart armor; the faceplate is transparent, showing her face. She is looking into Viv’s eyes and leaning her head forward. Viv is wearing her green, white, and black body suit and white gloves. She is also looking into Riri’s eyes and leaning her head forward. Their foreheads touch at the point where Viv’s forehead gem and Riri’s suit’s forehead crest are aligned.

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Viv + Riri – Work Date

A digital art piece featuring Marvel Comics’ Viv Vision and Riri Williams (Ironheart). They are seated at a table with a partially-constructed helmet for the Ironheart armor in front of them. Viv and Riri are looking at one another, smiling. Riri is gesticulating with one arm, the other laying on the table. Viv is tucking her long, loose hair behind one ear.

Some more Marvel Vivheart fanart: Viv Vision and Riri Williams working on the MK. 3 Ironheart’s helmet.

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Marvel Fanart – Viv & Riri Present!

I did a chibi panel redraw of Marvel’s Champions (2020) featuring Viv Vision and Riri Williams (Ironheart) presenting their messaging app, #ChampionsCharge. They’re my favorite Marvels.

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Sketch Page: Calcium Crew

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So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.

These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.

Viv and Riri: On A Walk

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I drew Marvel’s Viv Vision and Riri Williams again, as is my wont. I hope that they’re not kicking off this new Champions event by killing Viv again, because Viv suffering got real old a long time ago.

Sketch – Outdated

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Sometimes, you just feel like you’re outdated and being passed by and that’s okay or something. Everyone feels like that sometimes, probably.

West Marches: Concept Character

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I sketched up a rough concept for another Dungeons and Dragons character for our West Marches campaign; due to our unfortunate tank-to-caster ratio, I created them to bolster our tanky numbers. They’re a Warforged Monk, based off of Atom from Real Steel.

Xenoblade Chronicles 2: Cast

xenoblade 2 cast.png

I finished this finally after starting it a year ago. It’s taken this long because I stopped working on Zeke and Pandoria for months.

Regardless, I drew all the main characters of Xenoblade Chronicles 2. There’s a number of things that I could have done better… but nah.

Starfall Dungeon – Units P.8

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Echelon is probably a Boss-class unit for the Industrial region. Him’s a steam-powered, cyborg Minotaur.

He’s the first to have the unique Heat mechanic: every action performed and every attack suffered increase a Heat metric. This metric is directly tied to Echelon’s damage output, growing as more Heat is generated. But, when the Heat exceeds its maximum value, he is disabled for a number of turns. Additionally, he has a skill that specifically reduces Heat, as well as some attacks that have Heat reduction as a side-effect.

It’s really similar to Sharla’s mechanic from Xenoblade Chronicles.

Starfall Dungeon – Units P.7

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I’m bringing back an old robot fella as a unit for Starfall. He started out as a ball which all his bits could fold back into, but I felt like sprucing him up a bit to give him a bit more flair.

So I turned him into a giant head. That pukes healing mist.


At the bottom there is some meager sketching for some Xenoblade art that I really need to buckle down on. I have no idea what I was really doing there…