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I drew up a quick Voyager, my space cat character. I’m thinking about trying streaming, so I’m setting up widget art for Twitch.
I am taking a class over Computer Security because I do not have a job and soon will also not have healthcare. I say “class”, but it’s really more of a “boot camp”: tons of stuff, all at once, almost nine hours a day, unspecified amounts of homework… Understandably, I’m incredibly tired and stressed.
I hadn’t drawn Jasmine Harper in a while. Jazz is one of my older characters, whom I gave a number of my more hyperactive, scatterbrained characteristics. These are also the characteristics that leave me exhausted, always, so I’ve updated her to also be really tired, bags under the eyes and all. It’s not my best work… but I’m tired.
I sketched up a rough concept for another Dungeons and Dragons character for our West Marches campaign; due to our unfortunate tank-to-caster ratio, I created them to bolster our tanky numbers. They’re a Warforged Monk, based off of Atom from Real Steel.
I drew Bravo again. I’ve started a West Marches Dungeons and Dragons game and I put her together as a Shadowcat Warlock. The boots could use more work, I think, and my perpetual problem with role-playing her is that I’m am neither: a) black, b) a woman, nor c) British.
I hadn’t drawn Bravo in a while, so I decided to give her some new duds. I thought about giving her a hat, but a) hats are hard and b) she’s got a lot of hair.
So, I continued revising Voyager’s design and I think this is about as good as I’m going to get with this. There was a slight alteration between the final sketch and the action pose because whatever the hell those booties are weren’t translating properly. I might put the paw pads back on her hands, though.
There are some areas in the action pose that need smoothing out; the neck brace and the bottom of the helmet come to mind. And that right leg is still all weird. I don’t know what to do about that. And her face could use some more work, too.
As for Starfall Dungeon, Voyager is the first unit you get. She’s faster than average with otherwise middling stats. Her greatest strength is that she can be extensively upgraded with higher stats and new abilities for a cheaper price than other units.
I’ll need to establish how upgrading works, as well as the units’ select screens and the like.
I have a tendency to reuse old characters in new projects because the attention deficiency means the old projects didn’t progress very far.
I’m bringing back Stark Bar and Morritriole as a couple of extremely high-end units.
Morritriole is an extremely powerful tank. While he can’t force enemies to target himself, he hits hard and can soak hits like a champ. In exchange, he uses a lot of Mana for his special moves and takes up two slots in the party. His natural ability to adapt to any situation almost instantaneously provides him with a wide variety of abilities to use and reduces sequential damage of the same type.
Stark Bar, being born on a moon encased in the electrical field of a gas giant, has a rubbery body that’s resistant to bludgeoning and fire and immune to electricity, though the trade-off is a weakness to cold/ice. He’s got slightly above average stats across the board but his second trait randomizes his initiative speed after each action (between .25x and 1.25x his base speed).
Should it take about three hours to upload a 10 minute video like this? It feels weird…
Just a bit of design work on the character from my Dark Souls playthrough; just giving her some more variance than the game could provide by itself. But then I got hung up on drawing that bloody sword at an angle, so I made plans to model it in Blender and then got distracted by other art because I’m terrible.