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Tales of Momoko: Jump Sketches

A page of rough, work-in-progress sketches of my original character, a samurai kitsune name Murakami Momoko, performing a jump.

While away from my desktop computer, I decided to do some art and sketching with traditional media: pens and pencils and paper and the like. I managed, like, a page and a half because I have severe executive dysfunction and staring blankly at nothing is a common pastime for me.

These sketches are rough key frame ideas depicting my samurai kitsune jumping and falling, in preparation for actually animating her doing so in the game I’m working on.

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Tales of Momoko: Idle and Run Cycle

An 8 frame standing idle animation of a woman in a pink kimono and grey hakama.
An 8 frame running animation of a woman in a pink kimono and grey hakama.

I’ve been recently animating my OC, Murakami Momoko, for my game that I’m working on. I’m planning to procedurally generate her fox tails, so it’s just her here. Her feet are definitely bigger in the running animation, which has an easy solution called, “Make the idle animation’s feet larger”.

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OC Reference [Part 1] w/ Art Timelapse [6/29/2022]

A 3/4ths reference drawing of my original character, Murakami Momoko. She is a pale-skinned Japanese woman with two long fox tails and fox ears instead of human ears. She is dressed in a plain pink kimono and gray hakama.

Murakami Momoko is my original character: a kitsune raised by humans and trained as a samurai. I’m ever-so-slowly working on developing video game with her, so I figured that I should put together a proper character sheet to reference.

I recorded and timed myself drawing this, because I was thinking of doing commissions in spite of my severe anxiety. It took about 2.5 hours, though I think I’ll later revise the torso again.

While the art itself went smoothly, this video, on the other hand, was just the worst to make. OBS seemed to purport itself fine, but Corel VideoStudio 2021 flipped. out. trying to deal with the video files. The preview was out-of-sync and useless, but worse? The initial sped-up video file occasionally flickered to a different frame every couple of frames. It would have been an epileptic nightmare.

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Kabuki Kitsune

A digital remastering of two traditional drawings featuring my original character, Murakami Momoko, a kitsune samurai, performing a kabuki pose. She is holding her peach blossom-themed spear vertically next to her and is wearing samurai armor with a blue top and a red bottom. She has a fox head and legs, furry hands, and three long tails curling behind her. She is standing on one leg with one hand outstretched. Across from her is a landscape scene with a stylized sakura tree and a rock. Grassy ground beneath both the landscape and Momoko is connected with a thin, looping strip of color.

I’ve pretty much finished with this, methinks. All that’d be left would be shading, but shading is hard and I am tired and I have been looking at this for a long time.

I’ve added this piece to my Redbubble – https://www.redbubble.com/shop/ap/103187263, if you’d like her to be on your stuff and things. Or you can take a look at my Ko-fi – https://ko-fi.com/sadayoshientertainment, if you wish.

WIP: Dungeons and Dragons Character Concept

While I was looking about for new spells for the warlock I’m playing in a Dungeons and Dragons campaign with friends, I came across what seemed to be a kitsune-themed spell and was diverted onto the tangent of searching for the kitsune patron. There wasn’t one, which is its own separate rabbit hole of an idea, but I did discover the game rules for playing as a gun. Whereby this character was thought up.

Here are some work in progress character design sketches I did of this as-of-yet unnamed character. She starts out as a saloon/tavern-girl who shifts to bounty hunting after an immortal outlaw destroys the saloon she worked at and slaughtered her coworkers. But she fails to kill the outlaw at the end and, as she’s dying, pacts with the Banished Gunsmith to continue her crusade, albeit as a sentient gun.

I’m really loving where this character ended up, predicated solely on the character feature, “is a gun” as she was.

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Tales of Momoko: Spear, Animations

A sketch page featuring a number of conceptual spear heads, how Momoko might dodge in game, and different spear combat styles that might be used

I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.

Tales of Momoko: Shielding, UI Notes

This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.

My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.

Tales of Momoko: Spear, Name

momoko-nameSpearNotes.jpg

Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.

From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.

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Alien At The Beach

morritriole at the sea

I hear that this past month was #Mermay in the art community. While I don’t have a mermaid, I do have my OC Morritriole, an alien that looks like a hybrid of a shark and a weasel. They’re having a relaxing time at the beach, eating some fish.

West Marches: Familiars and Stones

familiars and ioun stones

I’ve been part of a West Marches/Dungeons and Dragons campaign with my OC, Bravo, for the past time. She’s a Warlock with a cat-like familiar and just recently got a magic rock that orbits her head, leading to this little comic wherein cats and small, flying objects don’t mix.

I had spent way too long on this already when I decided to throw some shading on; they might be nonsense shadows, but they’re there.