Home » Posts tagged 'OC'
Tag Archives: OC
I hadn’t drawn Bravo in a while, so I decided to give her some new duds. I thought about giving her a hat, but a) hats are hard and b) she’s got a lot of hair.
I’ve drawn some SPOOP units for the Deep Woods in Starfall Dungeon. The two common units are a set of psychic mushrooms and apparently a turtle skeleton. The turtle skeleton definitely needs work to be viable as a unit; it’s too complicated and the limbs need to be changed.
In terms of Boss-class units, we’ve got:
Captain Battical!, a superhero-themed bat. A defender of Justice and Innocents, he uses his powers to shield other units from attacks while dealing out attacks of his own. He’s a real radical dude or whatever.
Pumpukeen is a haunted set of clothes and a Jack-o’-Lantern. Lost souls trapped in the Deep Woods ultimately join the collection of souls that compose Pumpukeen. They wander endlessly in the dark, providing a light to lead whoever they find to safer parts of the Forest region. As a unit, Pumpukeen has numerous sword strikes that target multiple enemies, pierce defenses, and inflict burning.
Marie Anette is a possessed marionette. A right classy puppet, dancing on strings that extend infinitely into the sky.
She’s not much of an attacker; her main attack involves floating over to a target and spinning her legs at them. Her primary role involves using her strings to delay enemies and puppeteer allied units to effectively use their skills on her turn. And maybe revive fallen units? Or would that be unbalanced?
She’d probably appear as a boss in the City region, continually summoning reinforcements that you’ll have to get through.
Echelon is probably a Boss-class unit for the Industrial region. Him’s a steam-powered, cyborg Minotaur.
He’s the first to have the unique Heat mechanic: every action performed and every attack suffered increase a Heat metric. This metric is directly tied to Echelon’s damage output, growing as more Heat is generated. But, when the Heat exceeds its maximum value, he is disabled for a number of turns. Additionally, he has a skill that specifically reduces Heat, as well as some attacks that have Heat reduction as a side-effect.
It’s really similar to Sharla’s mechanic from Xenoblade Chronicles.
I’m bringing back an old robot fella as a unit for Starfall. He started out as a ball which all his bits could fold back into, but I felt like sprucing him up a bit to give him a bit more flair.
So I turned him into a giant head. That pukes healing mist.
At the bottom there is some meager sketching for some Xenoblade art that I really need to buckle down on. I have no idea what I was really doing there…
Happy Mother’s Day! Here’s Bravo and a very old Super Mario enemy, the Battle Beetle. The scan quality’s not great, but it certainly is a thing that’s happened.
Opening up a new sketchbook with sketches of Bravo and Stark. I didn’t quite get the feeling of “stretching” in the sketch of Stark though.