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So, in Xenoblade Chronicles, the character Reyn says things and they are funny. Also in the Xenoblade Chronicles series, there are unique monsters with special names, such as Final Marcus; Confiscator Jimmy; and Joker, the Unknowable. Meanwhile, on the Internet, some bright spark on the Tumblr came up with a joke name for a Unique using one of the memes that Reyn says.
And it stuck with me to this day, so here’s Ringmaster Whatta & His Buncha Jokers. At the age of six, he was born without a face.
Whatta doesn’t attack enemies directly; instead, he directs the Jokers to perform attacks in his stead. Each of the Jokers have an action command to allow the next Joker to perform another attack. Perhaps Whatta could have an attack where his Jokers attack a target indefinitely until the player misses an action command…
Besides attacking, Whatta could inflict debuffs and status ailments on enemies, perhaps? Such as: banana peels to prevent actions; blinding pies; seltzer spray to increase electricity-based damage… I dunno, clown nonsense.
The big thing about this new game idea is the large number of units that I’ll need to come up with and animate and spec out. I have good ideas that are within reason and aren’t time-consuming.
I did some more renditions of Zegg to try to find a good balance of head-to-body. I’m still not getting the quite right vibe off of him but, like with Voyager, I have no idea what the “right vibe” looks like.
Joker is a gambling/card-based character. His attacks deal random damage or random effects; he’s also the first one I’ve developed with traits. It becomes less and less likely for a specific damage/effect to occur the more often it happens in a row and he either doubles or destroys all loot that’s found. He’s high-risk, high-reward.
Wulfred is the first tank. He’s slow, but draws aggro easily. Wulfred’s based on a St. Bernard, a Tibetan monk, and the fictional concept of these dogs carrying barrels of brandy about on their collars.