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Tag Archives: Grimoire Bullet
So, in some continued sketch dumping from the past couple of months, here’s some random character sketches related to my game and then some more of Bravo, a random character in a sweater, and a VERY INACCURATE REPRESENTATION of a Nopon from Xenoblade Chronicles.
More work on getting my Tree boss back into the game. It’s a lot of coding this time.
Working on getting my first boss back into this new iteration of my game.
Sketching just a bunch of ideas, some for my game and some just for figure practice. Some concepts for enemies, a revised player character, and just a bunch of heads.
Continued animating of my Tree again. It’s mostly done; I just need to get the code for running the boss correctly.
Starting to work on getting the Tree Boss back into my game, in spite of the job anxiety that’s filling me with The Bad Feels™.
So I redid the Apple’s animations and it stopped glitching?? I don’t know?? why that happened??
Also, my schedule’s going to get weird for a little while because I’m hopefully getting a job at a restaurant call center??
So something went screwy with Unity between the last Work video and this one. Now, changing any of the Character’s values in the Editor causes any references to its prefab to break, the Apple enemy is getting locked to the exact center of the rooms (or warped miles into the aether) even after I disable the code that manipulates its position, and, between Unity’s “Fatal error in gc” and Visual Studio throwing an exception, all the software is in open revolt against me.
Here’s snippets of the work I did last week: animating the two apple enemies and coding the logic for flaily-arm McApple friend, whereupon McApple started getting locked to the center of its room for some reason.
I didn’t get a lot of work done this week because of a family medical emergency.
I figured out what was causing the “inexplicable” infinite loop: a while loop with nothing inside of it, because I’m dumb. Otherwise, I do some apple animating and coding in the boss room spawning.