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Sketch Dump: May 2017 – P8

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Some more rough animating ideas for my game’s owl enemy, a quick sketch of Link at a cooking pot, and an attempt from memory at a Zora from Breath of the Wild. My memory is very bad and it all looks bad. Blug.

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Sketch Dump: May 2017 – P7

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Here’s some more plant monsters. I drew a scallion (a green onion) wielding knives because PF Changs frequently has scallions in the ingredients and people frequently don’t want them. There’s also some sort of flower monster and a couple of beetle-like creatures. Alongside all this is just the antithesis of Bigfoot and a rudimentary animation for my owl monster for my game.

Sketch Dump: May 2017 – P6

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I don’t know what the hell that first one is. It’s some sort of… old man ghost that died in some sort of tragic ax-related accident? That turns into a metal-faced, tentacle-beard monster when angry? I dunno, I’m a complete nutter.

Also, more mask creatures. One is made out of vines and walnuts, so that’s some sort of boss for my game that I haven’t had the bother to work on lately. And also a lumpy flesh mask-beast thing.

Sketch Dump: May 2017 – P5

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… Uh, yep, more sketches. A roll-y, bitey caterpillar(?), a punching weapon, and what is presumably a burning log along with a different caterpillar-esque creature, a flower-wasp, and an owl for my game.
 
And here’s some more sketches in a Paper Mario vein, but I didn’t remember what Paper Boos looked like so I decided to just make her as horrifically off-model as possible instead. Accompanying her is an old, obscure enemy from Secret of the Six Coins, the Battle Beetle. I like their design a lot.

Work – May 2017

Just some snippets of work I’ve done during May and perhaps June maybe I don’t know, sad.

I start putting together the framework for a flying enemy and for the main menu.

Sketch Dump: May 2017 – P1

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So here’s some of my sketches from last month, I guess. Just some design ideas for my game: an owl, a wasp, a tree, and a bush frog.

Sketch Dump: March 2017: P7

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Some more sketches. A new design for my game’s character, some head studies, and some critters.