Sadayoshi Entertainment

Home » Posts tagged 'doctor'

Tag Archives: doctor

Toon Doctor (Classic)

new doc 2019-05-24 22.49.44_2.jpg

A quick drawing based off of classic cartoons and those old movie ads advertising the concessions. Take your medication! Hydrate! Doctors exist for a reason! Capitalism has failed us and the rich are the enemy!

Starfall Dungeon – Notes P.3

new doc 2018-04-05 21.46.36_7.jpg

Some notes on how attacking will be performed. And a fish doctor named after a cat I saw once.

For attacking, I had considered using raycasting or collision detection for determining what gets hit for a little while. However, there is the issue of nonstandard positioning and character design that would complicate doing so.

A more reliable method of attacking would be having an array of characters, and I do love me some arrays. Each attack has different keywords that determine which array points will be affected. Attacks with the “Single” keyword allow the player to select a target, with additional keywords denoting acceptable targets: first, second, or third columns; ground or air. Attacks with the “Line” keyword automatically strike every target on a line, with most attacks automatically affecting their specified row; some “Line” attacks can target either the ground or air. And “All” designated attacks just hit everything.

Certain abilities or units can block attacks from affecting units behind them; positioning will be key to get the most out of these characters/abilities.

So I volunteer at the Humane Society with cat enrichment, which probably isn’t smart because of my allergies, and I met with a cat named “Doctor Tuna”, which stuck with me. Of course, I already have a cat character and it felt a little early to start doubling up on character types. It’s not stopping me from having, like, three fish-based characters so far.

Doctor Tuna has a bunch of healing abilities and an attack with an animesque reaction image that has an infinitesimal chance of one-shotting a target.