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I finish the game, trapping Delilah inside of her dream world and rescuing Corvo from his stone prison. It’s not the most amazing final boss fight but I’ve really enjoyed this game regardless! I’m kind of tempted to go back and do The Knife of Dunwall and The Brigmore Witches now…
I wind up taking on a large group of witches, hopping about like a demented rabbit, because I’m a clumsy fool and eventually enter Dunwall Tower proper, discovering how one would go about ruining Delilah’s hopes and dreams.
It’s interesting to return to a previous area of the game with a new range of powers with which to explore it. After exploring that first level for a bit, I head into a new area: the courtyard of Dunwall Tower from the first game.
I’m changing my upload schedule for these videos that nobody watches to make it a little easier on myself.
I prepare for the showdown with Delilah, returning to where this sordid tale began, and Meagan finally, explicitly tells Emily that she once was Billie Lurk, one of the assassins who killed her mother.
In a shorter episode, I finish this chapter by releasing Jessamine’s soul into the aether and using her heart to port Delilah’s around like a particularly gross Furby.
I continue exploring Abele’s palace in my quest for loot and get repeatedly discovered and killed by the Clockwork Soldiers. Also, my computer’s not really sure what to make of the game after not running it for 2 months, so the framerates drop pretty hard.
I complete the plan to replace Duke Luca Abele with his body double, find the effigy holding Delilah’s soul, decide to wander off to collect things instead, and talk about Jesse Cox’s playthrough of this game: specifically, how much more of a completionist he is and how unstealthy he is, forgetting that I’m not one to talk about stealth.