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After meandering my way through Earthen Peak, repeatedly dying like an idiot to falls, poison, and headless puppets, I encounter my first Mimic of Dark Souls II!
It’s unbelievably glitchy, what the hell.
I encounter Lucatiel, waxing poetic about her long-lost brother in a back room near the bottomless poison pit, and then kill off the Covetous Demon, dying repeatedly and stupidly along the way.
I make it into the first room of Earthen Peak and then die repeatedly in that same room because of my own stupidity.
Also, I encounter my first player invader: the magic-shooting, fire-throwing Batman. It was a phenomenally inept fight on both sides.
I head into the poison-filled corridors of Harvest Valley and there’s just windmills, like, absolutely everywhere for some reason.
I return to Dark Souls II after a short break for… something, I forget what, and encounter the three Skeleton Lords!… who are about as much of a threat as Nito was in the first Dark Souls.
I make my way through the forest, filled with poison-spewing butterflies and NPC phantoms, before arriving at a cave system filled with skeletons, necromancers, and malicious laughter.
♪We’re halfway the~re! Oo~ooh, living on a-♪
so-called “miracle” provided by Licia of Lindeldt in order to operate a mechanism and reach Huntsman’s Copse.
I head past Rosabeth’s door and into the Shaded Woods where I encounter two roadblocks keeping me from some late game areas and player phantoms that aren’t actually player phantoms but slightly transparent enemies.
After releasing Rosabeth of Melfia from where she was petrified and blocking a door to a new area, I head back to Heide’s Tower of Flame and encounter an old, dragon-slaying friend who really just shouldn’t be here.
I finish up No Man’s Wharf by summoning over a spooky, scary ghost ship to access the boss, the familiar Flexile Sentry from Sinner’s Rise.