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Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
Here’s a couple pictures of Coby and Voyager just hanging out. Tree-dogs and Space-cats chilling together, mass hysteria.
Coby is a good boy.
Folklore says that the markings on corgis are caused by the saddles that the fey use to ride them. So I took my limited knowledge of fey sensibilities and applied that to an anthropomorphized corgi. The tree growing out of his back can change genus, shape, and size to provide a variety of effects. And, while Voyager maintains an intelligence similar to that of a Palico from Monster Hunter, Coby features intelligence equal to humans and vocabulary to match. His devotion to nature has made him many enemies.
For Starfall Dungeon, Coby features many abilities that allow him to function in a variety of roles, similarly to Voyager. His skills are based on significant trees in the world, such as the Kongeegen oak, the Centurion eucalyptus, and the Del Norte Titan redwood. His basic attack, Cloud 9 Boxing, is named after a type of dogwood.
I need to be better about loading these things faster. I also need to be better about drawing on scale. Lucy, Samaira, and Coby (on the right, including dog) had their guidelines drawn larger than Bravo and Jazz (on the left) and I didn’t fix that before doing lines and its just a bloody mess.
Anyways, these are a set of my characters. From the left: Dubravka (“Bravo”, lead of one of my games), Jasmine (“Jazz”), Lucy, Samaira, and Coby (Samaira’s service corgi). They’re good people, yes.
I need to whip up some character sheets or just one character sheet to show height differences.