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Tag Archives: character design

Voyager – Cosmic Claws

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Here’s my space cat OC Voyager attacking with her Cosmic Claws! This art was done on traditional media. I have a lot of art to clean of my horrible shaky hands.

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West Marches: Armored Bravo

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I did a few iterations of my original character, Dubravka “Bravo” Galloway, as she appears in the West Marches/Dungeons and Dragons campaign that I’m taking part in. She originally started out as a lightly armored Warlock, but I’ve since multi-classed into Fighter and gotten her into half plate armor and a Cloak of the Manta Ray.

Space Ace-Bravo and Voyager

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My main OC, Dubravka “Bravo” Galloway, is asexual! Like me, maybe? I don’t know, I don’t really have a sense of self.

Since it’s Pride Month, I thought that I might as well do some art for that. Here I have Bravo and another of my original characters, Voyager, interacting. Their color schemes were switched to the asexual pride flag.

West Marches: Concept Character

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I sketched up a rough concept for another Dungeons and Dragons character for our West Marches campaign; due to our unfortunate tank-to-caster ratio, I created them to bolster our tanky numbers. They’re a Warforged Monk, based off of Atom from Real Steel.

Cera and Voyager

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While I was trolling my labyrinthine mess of a computer for files to delete, I found some old pictures of my past cats. One was a picture of Cera from before age made her all skin and bones, when she looked like a little matryoshka doll. She was just filled with a generalized malice towards all things instead of more dolls.

So I made a new cat character: a matryoshka doll based on a real one that I have (complete with crack) that’s filled with a grumpy smoke cat.

Character Design – Bravo’s New Clothes

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I hadn’t drawn Bravo in a while, so I decided to give her some new duds. I thought about giving her a hat, but a) hats are hard and b) she’s got a lot of hair.

Starfall Dungeon – Units P.10

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I’ve drawn some SPOOP units for the Deep Woods in Starfall Dungeon. The two common units are a set of psychic mushrooms and apparently a turtle skeleton. The turtle skeleton definitely needs work to be viable as a unit; it’s too complicated and the limbs need to be changed.

In terms of Boss-class units, we’ve got:

Captain Battical!, a superhero-themed bat. A defender of Justice and Innocents, he uses his powers to shield other units from attacks while dealing out attacks of his own. He’s a real radical dude or whatever.

Pumpukeen is a haunted set of clothes and a Jack-o’-Lantern. Lost souls trapped in the Deep Woods ultimately join the collection of souls that compose Pumpukeen. They wander endlessly in the dark, providing a light to lead whoever they find to safer parts of the Forest region. As a unit, Pumpukeen has numerous sword strikes that target multiple enemies, pierce defenses, and inflict burning.