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While I was looking about for new spells for the warlock I’m playing in a Dungeons and Dragons campaign with friends, I came across what seemed to be a kitsune-themed spell and was diverted onto the tangent of searching for the kitsune patron. There wasn’t one, which is its own separate rabbit hole of an idea, but I did discover the game rules for playing as a gun. Whereby this character was thought up.
Here are some work in progress character design sketches I did of this as-of-yet unnamed character. She starts out as a saloon/tavern-girl who shifts to bounty hunting after an immortal outlaw destroys the saloon she worked at and slaughtered her coworkers. But she fails to kill the outlaw at the end and, as she’s dying, pacts with the Banished Gunsmith to continue her crusade, albeit as a sentient gun.
I’m really loving where this character ended up, predicated solely on the character feature, “is a gun” as she was.
Once upon a time, I was watching a video of a moose and her calves walking down a road and realized: Hey! That freaks me out a little bit! Too big. Too spindly. Too much leg. Whereupon this strange idea was produced and slowly, ponderously worked on.
Inspired by the bus scene from My Neighbor Totoro, here’s an anthropomorphized moose waiting at a bus stop. For this character design, I wanted to emulate the unnerving nature of a moose with this horrifying woodcutter. Instead of actually giving him antlers, I gave him a moose-themed umbrella as a further reference to Totoro.
If you want my Art on your Stuff, you can find this specifically here: https://www.redbubble.com/shop/ap/89763440
And there’s a Ko-Fi that I have, if you so wish: https://ko-fi.com/sadayoshientertainment
I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.
This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.
From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.
A character design sketch page of a new character for a thing I’m working on. Momoko is a Samurai kitsune, which is why I’ve been drawing foxes so much recently. This is the first time I’ve ever drawn her, so I’m still working on what she looks like.
I’ve got to hand it to furries, though; they’ve got the proportions down pat.
More fox sketches! Or kitsune, rather. I’ll need to clean these up later. But that’ll have to be once I’m not housesitting and just completely exhausted all the time.
I’ve been part of a West Marches/Dungeons and Dragons campaign with my OC, Bravo, for the past time. She’s a Warlock with a cat-like familiar and just recently got a magic rock that orbits her head, leading to this little comic wherein cats and small, flying objects don’t mix.
I had spent way too long on this already when I decided to throw some shading on; they might be nonsense shadows, but they’re there.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.