Home » Posts tagged 'character design'
Tag Archives: character design
This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.
From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.
A character design sketch page of a new character for a thing I’m working on. Momoko is a Samurai kitsune, which is why I’ve been drawing foxes so much recently. This is the first time I’ve ever drawn her, so I’m still working on what she looks like.
I’ve got to hand it to furries, though; they’ve got the proportions down pat.
More fox sketches! Or kitsune, rather. I’ll need to clean these up later. But that’ll have to be once I’m not housesitting and just completely exhausted all the time.
I’ve been part of a West Marches/Dungeons and Dragons campaign with my OC, Bravo, for the past time. She’s a Warlock with a cat-like familiar and just recently got a magic rock that orbits her head, leading to this little comic wherein cats and small, flying objects don’t mix.
I had spent way too long on this already when I decided to throw some shading on; they might be nonsense shadows, but they’re there.
Here’s a few plant fellas for the game that I’m totally still working on don’t worry about it it’s fine. One’s a tortoise of currently indeterminate composition and the other’s a fairy with a cornucopia.
For lesser plant enemies to get got, I came up with the veggie sprites. I considered consolidating everything into my preexisting character, Coby the corgi-tree, but the sprites wouldn’t be thematically consistent for him.
I’ve also kinda gotten attached to the tortoise and fairy. They’re neat.
In Pokémon Sword and Shield, there’s a new feature called Dynamax/Gigantamax, wherein a Pokémon changes form and gets real big. So, I decided to design a Gigantamax form for my favorite Pokémon, Raichu.
It’s based partly off of Raichu’s scrapped evolution, Gorochu, and partly off the Japanese thunder god, Raijin. The tail is influenced by Pikachu’s Gigantamax form.
I don’t what it is, but I’ve just been debilitatingly exhausted as of late. I’ve got a bunch of sketches to clean up and compilations to finish sketching but I just want to sleep all the time instead.
To that end, I felt it was appropriate to finish my original character, Jasmine “Jazz” Harper, having a sleepy cup of coffee and that mug doesn’t look right, does it? Whatever.
Here’s my space cat OC Voyager attacking with her Cosmic Claws! This art was done on traditional media. I have a lot of art to clean of my horrible shaky hands.
I did a few iterations of my original character, Dubravka “Bravo” Galloway, as she appears in the West Marches/Dungeons and Dragons campaign that I’m taking part in. She originally started out as a lightly armored Warlock, but I’ve since multi-classed into Fighter and gotten her into half plate armor and a Cloak of the Manta Ray.