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So, I’ve been sitting on some sketches for a while for no particular reason. This one has a bunch of skeleton studies of sorts on it. There’s: a dog druid, I guess; a crow plague doctor/shadow monster; and a bull cyborg. I did some turn-arounds of the skulls, but I clearly don’t quite understand pelvises yet.
These are character concepts for the game I’m still totally working on (I opened it up and stared at it all day a couple of days ago and everything!). The problem: filling levels with Pokémon-able enemies without having to flesh out each and every one as full characters. The solution: some enemies, like the Calcium Crew, fold into an overarching character that uses them, like a necromancer.
Echelon is probably a Boss-class unit for the Industrial region. Him’s a steam-powered, cyborg Minotaur.
He’s the first to have the unique Heat mechanic: every action performed and every attack suffered increase a Heat metric. This metric is directly tied to Echelon’s damage output, growing as more Heat is generated. But, when the Heat exceeds its maximum value, he is disabled for a number of turns. Additionally, he has a skill that specifically reduces Heat, as well as some attacks that have Heat reduction as a side-effect.
It’s really similar to Sharla’s mechanic from Xenoblade Chronicles.