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Here’s a sketch page I did. It’s got Morritriole, my shark-weasel-alien character; Viv Vision and Riri Williams from Marvel Comics; and I don’t know what that thing in the upper-left is.
I’ll need to clean these up, but I’ve been spending a lot of my time directing a panda to punch raccoons forever. And I’m switching to different medication, so caring is hard.
As a counterpoint to a Lang-caste Nasonovian, a Stroth is an enormous powerhouse, built more for crushing than for precision. Standing heads above even the Hornet, very few Nasonovians take the steps to become a Stroth.
Squads in the military typically feature one Stroth per five Lang soldiers. Stroths utilize the heavy armaments a Lang can’t utilize easily: anti-vehicle, armor crushing and piercing, and bunker busters are among these. While a number of crushing weapons feature beam weaponry, their primary function is smashing things with their bulk.
Largo is the most immediate subordinate to Bass Hornet. Quiet and reserved, she holds a seat in the parliament and serves steadfastly at her Hornet’s side in battle.
As a unit in Starfall Dungeon, she has a single damage dealing attack with the rest of her utility being healing and drawing aggro from enemies.
In the previous post, I mentioned that the initial design for a Lang-caste Nasonovian wasn’t particularly good (mostly because I got lazy and didn’t want to draw any more arms). I mentioned then that I had a better idea that I liked more.
Soprano Lang is a young girl and a combat prodigy. She has much to learn under the tutelage of the academy instructors and even the Hornet herself, but her quick-thinking and dedication to her craft offers her a promising career (Is that a thing people say?). She does have her mischievous side, however, and doesn’t hesitate to prank almost anyone around her.
Nasonovian children are extremely fluffy, almost to the point of obstruction. Many don’t wear clothing until later in their lives, once their fur becomes more manageable. Soprano, as a soldier-in-training, wears modified chest armor designed to fit comfortably around her childhood fluff. Originally, I tried to design her armor to make her look more like a bullet, but I didn’t know how to get it to look like how I envisioned it so I gave up.
I also drew her how she might look like in Hollow Knight: a ball of fur filled with sharp points and mischief.
As a unit in Starfall Dungeon, Soprano is a fast attacker with low health. Like Voyager, she has a massive variety of moves that allows her to function in a number of ways for the party.
It’s been a while since I’ve drawn Bass Hornet and others of her species. She’s part of my old trio with Stark Bar and Morritriole.
As a unit in Starfall Dungeon, Bass provides a passive buff to the rest of the party. This buff is improved when effecting other bee-based units. She doesn’t appear in the Honey Yard of the Forest region, however; she’ll only appear in a later region following plot developments alongside Stark and Morritriole.
Bass’s name was originally conceived when I’d been kicking around a music-based game concept but then more and more aliens kept getting added and then I shifted over to another game idea starring them and now they’re in this game because I have difficulties with committing and focusing. The name stuck throughout and I’ve decided that the “Hornet” part is an honorific denoting the queen. All others of her species follow this naming structure: a personal name followed by an honorific denoting their role.
I’m thinking that the general species name would be “Nasonovian”, after the Nasonov gland and pheromone that determines swarming behavior.
Bass sits at the head of a parliament that is evenly divided among castes, ages, and societal standing. She makes the final and impartial decision on all matters brought before the parliament. She also serves as the military commander; her tactics are brutal and efficient, designed to minimize any suffering that might befall her people.
Cool and impartial, but deeply caring for her subjects: this is the nature of a Hornet.
Physical appearance is controlled by diet, though it takes a few years for changes in diet to reflect in their bodies.
Opus is an Evert, a male of the species. I don’t remember where I got “Evert” from; I think that it involves the sex organs of bees? Regardless, Everts are small and tend towards intellectual pursuits, like bookkeeping or cartography.
As a unit in Starfall Dungeon, Opus primarily dabbles in healing and debuffs as his stats aren’t particularly great.
While Opus does fulfill his work as an Evert, he has big dreams of becoming strong and serving in a combat capacity like a Lang.
Langs are the general combat caste of the species. Almost twice as tall as Everts, they’re fast and strong with keen senses and reflexes. They are not restricted to combat only, however, finding roles throughout their society.
In Starfall Dungeon, the Honey Yard is primarily populated by a generic Lang but there would be a superior, named version also available. However, I’m not sure about Coda’s design. She’s a bit basic and would probably need more of an overhaul to separate her from the generic version beyond a missing arm and an eyepatch (Honestly? I was just tired of drawing arms).
I do have another Lang that I quite like the look of, which I will put up next.
I have a tendency to reuse old characters in new projects because the attention deficiency means the old projects didn’t progress very far.
I’m bringing back Stark Bar and Morritriole as a couple of extremely high-end units.
Morritriole is an extremely powerful tank. While he can’t force enemies to target himself, he hits hard and can soak hits like a champ. In exchange, he uses a lot of Mana for his special moves and takes up two slots in the party. His natural ability to adapt to any situation almost instantaneously provides him with a wide variety of abilities to use and reduces sequential damage of the same type.
Stark Bar, being born on a moon encased in the electrical field of a gas giant, has a rubbery body that’s resistant to bludgeoning and fire and immune to electricity, though the trade-off is a weakness to cold/ice. He’s got slightly above average stats across the board but his second trait randomizes his initiative speed after each action (between .25x and 1.25x his base speed).
Opening up a new sketchbook with sketches of Bravo and Stark. I didn’t quite get the feeling of “stretching” in the sketch of Stark though.
Sketched some more of Bravo and her social circle, then I drew some of my aliens that I haven’t drawn in a while. I didn’t draw Bass’s arms because they’d really over-complicate the sketch since I didn’t have an eraser.