WIP: Dungeons and Dragons Character Concept
While I was looking about for new spells for the warlock I’m playing in a Dungeons and Dragons campaign with friends, I came across what seemed to be a kitsune-themed spell and was diverted onto the tangent of searching for the kitsune patron. There wasn’t one, which is its own separate rabbit hole of an idea, but I did discover the game rules for playing as a gun. Whereby this character was thought up.
Here are some work in progress character design sketches I did of this as-of-yet unnamed character. She starts out as a saloon/tavern-girl who shifts to bounty hunting after an immortal outlaw destroys the saloon she worked at and slaughtered her coworkers. But she fails to kill the outlaw at the end and, as she’s dying, pacts with the Banished Gunsmith to continue her crusade, albeit as a sentient gun.
I’m really loving where this character ended up, predicated solely on the character feature, “is a gun” as she was.
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WIP: Kabuki Kitsune
A WIP of sorts, being that it was done with traditional media and therefore lacks stabilization for my congenital hand tremors.
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Marvel Fanart – Viv & Riri Present!
I did a chibi panel redraw of Marvel’s Champions (2020) featuring Viv Vision and Riri Williams (Ironheart) presenting their messaging app, #ChampionsCharge. They’re my favorite Marvels.
I’ve got a Ko-fi: Ko-fi.com/sadayoshientertainment : and a Redbubble for if you want my non-copywrite-works on your things: redbubble.com/people/sada-tainment
Man-Moose On The Loose
Once upon a time, I was watching a video of a moose and her calves walking down a road and realized: Hey! That freaks me out a little bit! Too big. Too spindly. Too much leg. Whereupon this strange idea was produced and slowly, ponderously worked on.
Inspired by the bus scene from My Neighbor Totoro, here’s an anthropomorphized moose waiting at a bus stop. For this character design, I wanted to emulate the unnerving nature of a moose with this horrifying woodcutter. Instead of actually giving him antlers, I gave him a moose-themed umbrella as a further reference to Totoro.
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Xinyan – Rockin’
It’s Xinyan! She’s probably my favorite character from Genshin Impact. It’d be nice if she had more content, though.
Here’s a Ko-fi, if you’d like: https://ko-fi.com/sadayoshientertainment
LeGBAT – Fun With Acronyms
LGBT is technically an initialism, but I parse it as an acronym instead. So, “enjoy” the inevitable outcome of pronouncing LGBT as a word: cartoon bats with disconcertingly human legs.
I had originally planned to have this done in June, for Pride Month, but then I didn’t. So all y’all are getting it at the end of Disability Awareness Month.
I’ve also added it to my Redbubble, so if you want… this on your stuff, you can get it here: [Redbubble Link]
Momoko – Dynamic
I drew my original character, Murakami Momoko the kitsune samurai, recently. It’s also the first time I’ve drawn that spear both all together and from an angle, so that’s neat.
I do drawings in traditional media for holidays and birthdays, because my grandparents struggle with connecting things that I do digitally with me. Then again, they always seem surprised of the traditional stuff, too, so it’d probably just be easier to switch fully so that my shaky hands are less of a constant detriment.
Mother’s Day Penguins
Happy Mother’s Day! Have a bunch of penguins dressed for sport.
I was originally going to draw a lot more, but I drew the first one too large and, really, how many penguins do I want to bungle with pen and paper anyways?
I drew a two-tailed kitsune/fox napping in a bed of grass and flowers.
It’s a little rough, being done with pencil and pen. A bit of a given, really, considering the poor quality of my tools and my congenital hand tremors.
Tales of Momoko: Spear, Animations
I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.