The Brigmore Witches – PART 4 – Immersing Yourself in Art
I lead Daud through the ruins of the Brigmore Manor and pursue Delilah into the Void hidden inside of her paintings, thwarting her plans to claim the throne of Dunwall.
After learning that Nia is to be executed on the morrow (and then wandering about for a few days), I help Tora complete the creation of Poppi, the world’s first Artificial Blade and the culmination of his ENTIRE FAMILY’S SUPER INTENSE MAID FETISH.
I also get baffled by how extensive Poppi’s special mechanics are and then get lost.
After receiving Mipha’s Grace and chatting with some of the Zora (Is the plural of Zora like the plural of Deer? Who really knows), I’m back to aimlessly meandering through devastated villages and stagnant swampland.
I infiltrate [re: bumble through] the Textile Mill, the Hatters’ hideout, to retrieve the motor to Lizzy’s boat, kill everyone with poison, and then reload a save because I have lost interest in doing things “legit”.
One of my great issues with art is that, when I have an idea that I want to draw, I don’t actually SEE it. All I get is a vague sensation and I won’t know what it actually looks like until I’ve drawn it, so I’m always disappointed in my performance because I never manage to.
Anyways, I’ve had another Idea™ for a game that my ADHD will probably interfere with creating. Sort of a Darkest Dungeon/Paper Mario sort of deal. I have no idea what to call this thing.
Here’s some eldritch space-abomination in a cat spacesuit, because my space-named cat recently passed away. And I don’t know what this thing’s supposed to look like, but I sure do know that these aren’t it.
(I still need to work out the bugs in that level generator that I’m designing… I could use that for this…)
I had to run through the first bit real fast on a secondary file because my limited storage space meant I lost some footage.
Regardless, I head into Torigoth and just get BARRAGED by by tons and tons of exposition and cutscenes. I: lose Nia to the Ardainians after they deafen me with their screaming; meet Brighid, the “Jewel of Mor Ardain” and one of the most powerful Blades around; meet Tora; meet the best character, Mòrag Ladair; wander around Torigoth with Tora in tow; and marvel at the really stupid dialogue.
Wooo, that’s a whole lot in a very small amount of time. I can’t say that was designed particularly well.
After TAKING REVENGE upon the Lynel, I ride the pretty fishman into combat against a giant mecha-elephant and purge it of evil, releasing Mipha’s soul from its imprisonment.
It’s about this point that I realize that this game very easily ranks as one of my all-time favorites.