Dishonored 2 – PART 50 – Return to Dunwall Tower
I wind up taking on a large group of witches, hopping about like a demented rabbit, because I’m a clumsy fool and eventually enter Dunwall Tower proper, discovering how one would go about ruining Delilah’s hopes and dreams.
It’s interesting to return to a previous area of the game with a new range of powers with which to explore it. After exploring that first level for a bit, I head into a new area: the courtyard of Dunwall Tower from the first game.
I’m changing my upload schedule for these videos that nobody watches to make it a little easier on myself.
I face off with Yami, the origin of all darkness and a very malicious goldfish, and just get brought to tears by this last act.
I love Ōkami so much. For all of its many problems (particularly with the Wii version), there isn’t a game quite like it. The story, the gameplay, the sheer aesthetic of the art… There’s never been a game that can elicit such an emotional response from me. Ōkami is always going to be at the top of my list of favorite games.
I prepare for the showdown with Delilah, returning to where this sordid tale began, and Meagan finally, explicitly tells Emily that she once was Billie Lurk, one of the assassins who killed her mother.
These are the last of the March and April sketches. Some concepts for my game, really bad perspective studies, my samurai, and my poor old cat.
In a shorter episode, I finish this chapter by releasing Jessamine’s soul into the aether and using her heart to port Delilah’s around like a particularly gross Furby.
Some more sketches. A new design for my game’s character, some head studies, and some critters.