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Tales of Momoko: Jump Sketches

A page of rough, work-in-progress sketches of my original character, a samurai kitsune name Murakami Momoko, performing a jump.

While away from my desktop computer, I decided to do some art and sketching with traditional media: pens and pencils and paper and the like. I managed, like, a page and a half because I have severe executive dysfunction and staring blankly at nothing is a common pastime for me.

These sketches are rough key frame ideas depicting my samurai kitsune jumping and falling, in preparation for actually animating her doing so in the game I’m working on.

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Tales of Momoko: Idle and Run Cycle

An 8 frame standing idle animation of a woman in a pink kimono and grey hakama.
An 8 frame running animation of a woman in a pink kimono and grey hakama.

I’ve been recently animating my OC, Murakami Momoko, for my game that I’m working on. I’m planning to procedurally generate her fox tails, so it’s just her here. Her feet are definitely bigger in the running animation, which has an easy solution called, “Make the idle animation’s feet larger”.

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OC Reference [Part 1] w/ Art Timelapse [6/29/2022]

A 3/4ths reference drawing of my original character, Murakami Momoko. She is a pale-skinned Japanese woman with two long fox tails and fox ears instead of human ears. She is dressed in a plain pink kimono and gray hakama.

Murakami Momoko is my original character: a kitsune raised by humans and trained as a samurai. I’m ever-so-slowly working on developing video game with her, so I figured that I should put together a proper character sheet to reference.

I recorded and timed myself drawing this, because I was thinking of doing commissions in spite of my severe anxiety. It took about 2.5 hours, though I think I’ll later revise the torso again.

While the art itself went smoothly, this video, on the other hand, was just the worst to make. OBS seemed to purport itself fine, but Corel VideoStudio 2021 flipped. out. trying to deal with the video files. The preview was out-of-sync and useless, but worse? The initial sped-up video file occasionally flickered to a different frame every couple of frames. It would have been an epileptic nightmare.

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WIP: Shinto Shrine with Shih Tzus

A work in progress illustration done in pen and pencil, scanned in using the CamScanner phone app; a shinto shrine courtyard with two Japanese-style buildings on the left, a large sakura tree in the center with a torii gate set before it, and a large Japanese-style gate on the right with a komainu statue visible beyond it. A dense forest with green-leaved trees can be seen beyond the wall in the back. Two anthropomorphized Shih Tzu dogs are walking up the path leading from the gate to the buildings, playing with a ring. A third Shih Tzu stands before the building, waiting for them.

There’s a number of things I’d change to shore this piece up: the composition itself is a little weak and some positions need tweaking, the gate’s roof flummoxed me wholly, and it’s missing elements that I either forgot about or passed on, considering the scale I was working with and my shaky hands.

I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment
This isn’t on my Redbubble yet, because I still need to finish it, but there’s other things.

Kabuki Kitsune

A digital remastering of two traditional drawings featuring my original character, Murakami Momoko, a kitsune samurai, performing a kabuki pose. She is holding her peach blossom-themed spear vertically next to her and is wearing samurai armor with a blue top and a red bottom. She has a fox head and legs, furry hands, and three long tails curling behind her. She is standing on one leg with one hand outstretched. Across from her is a landscape scene with a stylized sakura tree and a rock. Grassy ground beneath both the landscape and Momoko is connected with a thin, looping strip of color.

I’ve pretty much finished with this, methinks. All that’d be left would be shading, but shading is hard and I am tired and I have been looking at this for a long time.

I’ve added this piece to my Redbubble – https://www.redbubble.com/shop/ap/103187263, if you’d like her to be on your stuff and things. Or you can take a look at my Ko-fi – https://ko-fi.com/sadayoshientertainment, if you wish.

Hut on the Beach – Rough, Ink and Pencil

I drew a whole landscape with ink and colored pencil, imitating traditional Japanese art. This fisherman’s hut on a beach is the initial scene of my game that I’m totally going to finish one day definitely.

A wood hut with a thatched roof sits on the edge of a beach; trees begin appearing farther to the right up the hill past the hut. A wood pier extends out from the beach into the choppy ocean. In the background, silhouettes of other islands can be seen with the vague shape of a mountain further beyond it.

I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment

WIP: Kabuki Kitsune

A drawing in traditional media of my original character, a Kitsune Samurai named Murakami Momoko; she is partially transformed into her fox form, with fox legs, furred hands, and a fox head. She is performing a Kabuki theater pose with her peach blossom-themed spear and wearing blue, black, and red armor.

A WIP of sorts, being that it was done with traditional media and therefore lacks stabilization for my congenital hand tremors.

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Kitsune Naptime

I drew a two-tailed kitsune/fox napping in a bed of grass and flowers.

It’s a little rough, being done with pencil and pen. A bit of a given, really, considering the poor quality of my tools and my congenital hand tremors.

Tales of Momoko: Spear, Animations

A sketch page featuring a number of conceptual spear heads, how Momoko might dodge in game, and different spear combat styles that might be used

I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.

Tales of Momoko: Shielding, UI Notes

This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.

My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.