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There’s a number of things I’d change to shore this piece up: the composition itself is a little weak and some positions need tweaking, the gate’s roof flummoxed me wholly, and it’s missing elements that I either forgot about or passed on, considering the scale I was working with and my shaky hands.
I have a Ko-fi:: https://ko-fi.com/sadayoshientertainment :: and a Redbubble for if you want my non-fanart on your stuff:: https://redbubble.com/people/sada-tainment
This isn’t on my Redbubble yet, because I still need to finish it, but there’s other things.
I’ve pretty much finished with this, methinks. All that’d be left would be shading, but shading is hard and I am tired and I have been looking at this for a long time.
I’ve added this piece to my Redbubble – https://www.redbubble.com/shop/ap/103187263, if you’d like her to be on your stuff and things. Or you can take a look at my Ko-fi – https://ko-fi.com/sadayoshientertainment, if you wish.
I drew a whole landscape with ink and colored pencil, imitating traditional Japanese art. This fisherman’s hut on a beach is the initial scene of my game that I’m totally going to finish one day definitely.
A wood hut with a thatched roof sits on the edge of a beach; trees begin appearing farther to the right up the hill past the hut. A wood pier extends out from the beach into the choppy ocean. In the background, silhouettes of other islands can be seen with the vague shape of a mountain further beyond it.
I drew a two-tailed kitsune/fox napping in a bed of grass and flowers.
It’s a little rough, being done with pencil and pen. A bit of a given, really, considering the poor quality of my tools and my congenital hand tremors.
I’ve been doing some conceptualizing for the game that I’m definitely going to finish some time don’t worry about it. I’ve just about got the spear to look the way I want; it probably needs a few tweaks, but I’ll cross that bridge when it comes. I also did some sketches of my OC, Momoko, to parse how she’ll move about in game a little bit.
This sketch page has more notes for my game along with a decent sketch of my OC, Momoko the kitsune samurai. The UI is coming along, conceptually, so I’ve turned to gameplay now: specifically, defending.
My research indicates that the Japanese didn’t “wield” shields in the European sense; rather, they “wore” or carried and deployed them, which meant their hands were free for weapons that required two hands.
Some more character design work on my new original character, Momoko the kitsune Samurai. This sketch page has got a bit of everything: an armored outfit for her that I’ll need to refine, some spear concepts that are coming along, a simplified look for easier animating, and some notes on her name.
From what I, a half-Japanese man with only 2nd- and 3rd-hand knowledge of Japanese and Japanese culture, have researched: when kanji is used as part of a name or other word, it can generally be pronounced however you want it to be pronounced? I might be way off.
Here’s some more art of Momoko, my kitsune Samurai, cutting a peach with a spear. I did this in traditional media with pen and colored pencil. I did forget her gotdang fox tails, but that’s something easy to fix when I clean this digitally.
A character design sketch page of a new character for a thing I’m working on. Momoko is a Samurai kitsune, which is why I’ve been drawing foxes so much recently. This is the first time I’ve ever drawn her, so I’m still working on what she looks like.
I’ve got to hand it to furries, though; they’ve got the proportions down pat.