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Sketch Dump: May 2017 – P8

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Some more rough animating ideas for my game’s owl enemy, a quick sketch of Link at a cooking pot, and an attempt from memory at a Zora from Breath of the Wild. My memory is very bad and it all looks bad. Blug.

Sketch Dump: May 2017 – P7

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Here’s some more plant monsters. I drew a scallion (a green onion) wielding knives because PF Changs frequently has scallions in the ingredients and people frequently don’t want them. There’s also some sort of flower monster and a couple of beetle-like creatures. Alongside all this is just the antithesis of Bigfoot and a rudimentary animation for my owl monster for my game.

Sketch Dump: May 2017 – P6

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I don’t know what the hell that first one is. It’s some sort of… old man ghost that died in some sort of tragic ax-related accident? That turns into a metal-faced, tentacle-beard monster when angry? I dunno, I’m a complete nutter.

Also, more mask creatures. One is made out of vines and walnuts, so that’s some sort of boss for my game that I haven’t had the bother to work on lately. And also a lumpy flesh mask-beast thing.

Work – May 2017

Just some snippets of work I’ve done during May and perhaps June maybe I don’t know, sad.

I start putting together the framework for a flying enemy and for the main menu.

Sketch Dump: May 2017 – P2

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More sketches from last month. Like, just an enemy concept for my game that’s just a bunch of aggressive arms packed in a barrel and a sketch of Bravo with bad anatomy.

Sketch Dump: May 2017 – P1

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So here’s some of my sketches from last month, I guess. Just some design ideas for my game: an owl, a wasp, a tree, and a bush frog.

Sketch Dump: March 2017: P7

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Some more sketches. A new design for my game’s character, some head studies, and some critters.

Work – 5/3/2017

I’m still trying to get back into a schedule, but I’m having trouble getting focused again. Anyways, I set up the art framework for the player character and a concept for a new, flying enemy.

Work – 4/6/2017

More work on getting my Tree boss back into the game. It’s a lot of coding this time.

Work – 4/3/2017 + 4/5/2017

Working on getting my first boss back into this new iteration of my game.