This episode is spent wandering about Gaur Plain, seeing as much as it has to offer, and meeting with the late-game Immovable Gonzalez back where Juju was snatched up.
I did the sewing of plushies once upon a time and I’M DOING IT AGAIN NOW ONCE MORE YES. But now I’m in constant physical pain down my neck and spine, across my shoulders, and around the base of my skull, which may or may not be related to the resumption of the sewing.
I decided to put together a plush for one of my new characters, Voyager the star-cat-astronaut-whatchasay. This is still just the prototype of the plush, which is why multiple pieces are different from their counterparts.
Changes that I’m going to make to the pattern include:
- I’m going to make the body wider and possibly shorter
- Only one connecting segment between the body and arm
- The left leg is the pattern I’m going to use, as it’s cleaner
- The other leg was based on the design principles of a Raichu plush pattern I came across, but that was designed for a connecting piece that allows the leg to rotate which I do not use
- I’m going to separate the collar piece into two pieces, instead of making it one clumsy nightmare
- The head is going to be made of a different cloth with a starry pattern, and I’ll need to determine how I’m going to do the face better
- I’m very proud of that second paw I made for the left arm
- The original plan was to create three balls and sew them onto the other hand piece, but, at the scale I was working with, it was just too much of a hassle and ultimately a waste of material
I need better lighting and a better backdrop for pictures.
I conclude working on sidequests and head back to Leftheria to progress the plot to Fonsett Village. And along the way, I meet my nemesis, a Unique Olphen Jagron named Confiscator Jimmy.
I hate Olphen Jagron. They’re the worst.
In this episode, I forgot to turn the commentary recording back on! So, while finishing up some sidequests and heading up towards the plot, I rant about Super Smash Bros. and my poor life decisions.
This game still gives me chills. I love it, even if Juju’s a dum-dum.
So here’s the notes I scribbled out for the next piece of the overworld hub. The Shop/Workshop handles your inventory and the abilities of the other overworld facilities.
The stock of the Shop portion is dynamic and directly reflects the item drops of the region and sub-region that you were on before leaving the dungeon. While not unlimited, this allows players the chance to just purchase the items and materials they were looking for, if RNG was not kind.
The player can also upgrade both the facilities and their inventory. This includes:
- Adding region shortcuts to the dungeon entrance
- Adding inventory slots for use
- Adding new items to the crafting menus for the shop and tree
- Increasing the amount of item that can stacked in an inventory slot
- Increasing the capacity of the barracks and the number of teams that can be logged
- Expanding the stock of the shop
In terms of crafting, you create and enhance equipment in the shop while you create restorative items over at the tree. The equipment you can make here provide a variety of enhancements to your units, such as increasing stats and adding passive traits.
The Yiga finally send some of their big guns to mess with me, robbing Paya of the Sheikah heirloom and using a defector from their ranks as a spy. Afterwards, I begin to make my way north towards the volcano.
I finish Vess’s quest, which ends with Mabon just DYING partway through a conversation, check in with Jac’s family, head to the Chansagh Wastes to fish up Gluttonous Marrin and the Lucky Core Crystal, and start the Core Hunter questline with Praxis and Theory.
Praxis and Theory don’t look good, unlike Kassandra.