I’m still chugging along at this! Slowly and with a lurking sense of shame, but chugging.
It’s the return of Crispy Goods, one of the bosses of that platformer I was plugging away at, combined with an idea for one of the playable characters.
Crispy would be one of the earlier bosses in Starfall Dungeon, probably to initially serve as a roadblock for the tutorial section. It would eventually be able to be obtained as a unit for the player’s use. It’s less versatile than other units, due to its fourth skill slot being taken up by a transformation ability that shifts Crispy back into its boss form with a preset itinerary of skills.