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Starfall Dungeon – Notes P.4

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Here’s some notes on the unit management system, or whatever. What does it matter, you know? I’ve started so many games and never finished any of them because I’m a horrible garbage boy with terrible ideas.

Anyways,  the unit management scene provides a number of functions.

  • Construct teams of four to enter the dungeon with. Positioning is important for the function of a number of skills. Certain skills function better in the back, such as healing, and others function better in the front, such as shielding.
  • Units accrue Power Points that can be applied and reapplied at will to the unit to customize their skills, traits, and stats.
    • Increasing stats allows the unit to generally handle later levels easier
      • Strength – Damage dealt to enemies
      • Health – Amount of damage that can be taken
      • Speed – How often the unit can act and how long skills take to “cast”
      • Mana? – A general reduction of mana usage? Or would this be best relegated to the skills themselves?
      • Defense? – General damage reduction from attacks; Should I just rely on health and relegate damage reduction to traits?
    • Skills can be upgraded and more powerful skills can be unlocked by spending points
      • Reduce mana cost
      • Increase damage
      • Add additional effects
      • Increase target range
    • Skills can be selected for use in the dungeon
  • Materials found in the dungeon are used to add Power Points to units
    • The more powerful a unit is, the higher the quantity and quality of materials that need to be used
    • If a duplicate unit is obtained, it is converted instead into a Power Orb that can be used for an immediate Power Point
  • I forgot to scribble down the notes on the functionality to equip units with items and gear and the such and the like and such
    • Gear can provide significant stat boosts and traits without spending points

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