Some more sketches. A new design for my game’s character, some head studies, and some critters.
I continue exploring Abele’s palace in my quest for loot and get repeatedly discovered and killed by the Clockwork Soldiers. Also, my computer’s not really sure what to make of the game after not running it for 2 months, so the framerates drop pretty hard.
I complete the plan to replace Duke Luca Abele with his body double, find the effigy holding Delilah’s soul, decide to wander off to collect things instead, and talk about Jesse Cox’s playthrough of this game: specifically, how much more of a completionist he is and how unstealthy he is, forgetting that I’m not one to talk about stealth.
I’m still trying to get back into a schedule, but I’m having trouble getting focused again. Anyways, I set up the art framework for the player character and a concept for a new, flying enemy.
Here’s some stuff I’ve been sitting on for a few weeks. Just some lootboxes and gameplay highlights. I tried to record some actual matches, but my computer is still struggling to handle Overwatch a little bit.
I alter my recording settings between videos as well, so it gets a tad bit louder after the Reinhardt PotG and I forgot to turn it down.
Lootbox Opening (0:00)
———- Man, I hate lootboxes.
Play of the Game (2:23) – Uprising – Reinhardt
———- I chuck a Fire Strike into a corridor and wipe out a bunch of Slicers.
Play of the Game (2:49) – Uprising – Junkrat
———- I throw out the Wheel and wipe out a large number of enemies, though I’m not sure why that is PotG-worthy.
Play of the Game (3:14) – Uprising – Bastion
———- Left-click to victory.
Some more of the sketches I said I was dumping into the Internet. Here’s a bunch of creature concepts, a couple of head sketches, and a quick bust of Bravo.
Some more of my sketches from the past couple of months. Here’s a robot, some plant monsters, more fey corgis, and an environment sketch.