I fix the issue where the rooms and room segments aren’t properly spaced by not changing the scale of the rooms themselves, as that wasn’t effecting the size of the bounding box anyways.
Then, a couple new issues with the doors crop up: trying to change rooms causes the torso to separate from the legs and they won’t turn into walls if they’re not next to other doors. Those problems have been fixed, but there’s still the prevalent issue of the character being dragged back into the prior room because of how the culling code works. I think its a positioning/timing issue.