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Monthly Archives: October 2016

Transistor – PART 10 – Back to the Beginning

I head back towards where the game began, fighting through the mounting corruption of the city as it’s taken in by the Process.

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Work – 10/25/2016

I do work on my tree boss’s new attack today. Then, on 10/26/2015, I do some debugging that I don’t record on the tree boss and some of the enemies. I might need to make the roots’ connections to the tree base mobile as well for superior animating.

Transistor – PART 9 – Process Terminated: Cowards

I finally get to the top of the tower and meet two of the three “surviving” members of the Camerata.

Doodling – 10/24/2016

–Transistor Spoilers Kind Of–

I paint in the Transistor for the most part. Just need those Process bricks and to be faster in general because this has been going on for far too long.

Work – 10/24/2016

After having a bit of a freak out last week, I figure out a few of my issues with the camera, but I’m not super keen on how it’s turned out. Also, I work some more on my tree boss.

Transistor – PART 8 – … Nothing Changes

All the Camerata wanted to do was give the people what they “didn’t know they wanted” and, to do so, started stabbing people with a circuit board for some reason.

Doodling – 10/22/2016

–Transistor Spoilers Sort Of–

Finishing them feet before moving onto Transistor’s unnamed man living inside the Transistor itself. I don’t know what he’s really supposed to look like and I’m not super happy with him.