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Work – 9/22/2016

I didn’t record yesterday because I was all, “I’m just doing refactoring today, nothing big,” and then I redesigned dashing to ignore enemies and hazards, redesigned how firing works, how the camera works for looking at the boss, bullets properly bounce… So I probably should have recorded yesterday.

Anyways, I woke up two hours later than I usually do, so I put together some death animations for the player character, after which Unity had a fatal error and I stopped.

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