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Home » Armor Bullet » Work – 9/7/2016 + 9/8/2016

Work – 9/7/2016 + 9/8/2016

I put together the procedural sprite work for the game. This way, rather than putting together prefabs for each level with a different tile set, I can just pass all the sprites into the Level Handler which would then pass the sprites to the Room Handler which would then pass all the sprites to the segments themselves.

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