I work some more on redesigning the map-producing and enemy-spawning code and it was going great right up until Unity randomly decided to duplicate one of my scripts and I was too stupid to get rid of the right one, meaning I had to spend far too much time reattaching the code to things.
I might consider making it so that the rooms spawn the segments, so that I can maintain references to a collective prefab, but that might also tank the efficiency like spawning enemies right off the bat did.
I’ll be out of the house starting tomorrow through Sunday, so things might get a little weird.