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Work – 8/24/2016

Today I spent my work time redesigning the rooms for additional procedural generation. I created a bunch of little room pieces that can then spawn enemies and created new rooms out of them. I spent a lot of time off-recording redesigning all my room types to support this.

Of course, having everything spawn in at the start of the level does NO FAVORS for its efficiency. I’ll need to redesign it so that enemies spawn upon the player entering the room.


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