Further work on the map generator. I implement the boss room spawner, though I might have to add in some checks to make sure it spawns and the rooms don’t get locked into a loop because the map spawns too many dead-ends.
Then I start work on platforms that I can jump/fall through. I’m not quite sure, but I think it involves switching the player object to a new layer that doesn’t interact with the pass-through floors. I dunno.