I continue work on my random map generator by starting to code the doors to detect when they’re connected to another door and to then add themselves to a list in the room controller so they can be opened and closed all together, otherwise converting into a wall.
It all works EXCEPT FOR the door that connects back into the starting room, which doesn’t detect that room’s door for some reason. This is a problem, as it literally traps you in the starting room. I’ll need to fix that.